StonedMagician's comments

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StonedMagician

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@illegal_peanut: Well have you played STALKER 2? Then you're already drafted lol.

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StonedMagician

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@plurmp: Can you imagine some of the PS3 games rendered at 1440p or 4K? Like MGS4 or Killzone? I'm drooling a bit.

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StonedMagician

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Edited By StonedMagician

Titles I want: MGS4, Resistance trilogy, Killzone 2/3, Heavenly Sword, Ratchet and Clank Future: ToD (still my favorite one). And as many games that are currently locked to PS3 as they can do. Because the ones above are just a few examples. I'd also like Tokyo Jungle. :P And, as a NieR fan, Drakengard 3.

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StonedMagician

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I won't be buying this on PS5, but put it on PC and I'll preorder immediately. Love this game, but not enough of an upgrade to get it on console again.

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StonedMagician

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@DarkCaptain3: It deserves a rerelease though. Even if it's not upgraded at all and still runs at 30FPS, I'll buy it if it ever releases for any system.

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StonedMagician

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@Mraou: I know!!! I'm a $15 supporter on Patreon and have been following it since it was announced. I bought a bunch of PS3 games just to dump them to my PC for it. Once it gets to Dolphin levels of compatibility and speed, it'll be a must-have piece of software. IMAGINE Killzone 2/3 and MGS4 at 1440p or 4K!

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StonedMagician

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@gamerforlife96: And PS3. There are a few great PS3 titles I would love to have new versions of (Killzone 2/3, Resistance trilogy, and MGS4 are the primary ones).

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StonedMagician

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Edited By StonedMagician

@barrybarryk: Have you seen any of the gameplay? There have been no cutscenes. There are no friendly AI characters, no cover of any size. It's Doom, pure and simple.

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StonedMagician

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@Nefarious13 This and CoD have plenty in common. You play both from a first-person perspective. Both deal with emotional, relevant themes like the nature of war, insanity, love, and the effect that industrialization and mass production has on hum..... oh. Scratch that. Nothing like CoD.

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StonedMagician

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Edited By StonedMagician

@BRETT TODD (writer of the review): How many instances were there of running into a locked door/jammed winch or something and having to backtrack to previously explored rooms to find the answer? Because the one thing I absolutely HATED from the original was the constant item-gathering of keys and machine parts.

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