Stowik / Member

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About Me, Far Cry 2

Here are some facts about me:

1) I don't like broadcasting specific personal information over the internet

2) I like to write blog posts...but...occasionally I delve into personal issues that I regret writing about later (so I delete them)

3) I'm a single guy

4) I'm in my 30's

5) Currently, I live in a landlocked state in the United States

6) I'm a business person

7) I'm a Christian. Personally, that means to me that I believe Jesus is God (part of the Trinity) and that He loves me.

That's all I'm comfortable sharing on a blog. I like being anonymous on Gamespot, simply because sometimes business requires a person to be very public and it gets tiring some days.

Back to games:

I have been playing Far Cry 2 on my computer lately. I would say the developers gave us everything we wanted in a shooter: a sandbox, outstanding graphics, an unfamiliar setting, a varied arsenal and no censoring of violence/realistic language.

By avoiding the fantastic, though, Far Cry 2 feels sort of mundane. No magic (like in an Elder Scrolls sandbox game), no futuristic technology (Crysis, for example) and worst of all, no engaging side quests (Grand Theft Auto 4) or even a really compelling main story (Metal Gear Solid 4).

It's a great game, I think, but the "hook" of Far Cry 2 is...well, it kind of lacks a "hook". I would say the improvised tactics and unexpected moments--due to great physics (!), good AI and the lack of rules--provide the entertainment.

There is a saying I've heard about advertising: the cardinal sin of advertising is not to say something wrong, but rather, to be boring. Far Cry 2 comes close to "boring", but the strengths mentioned above (a chance to improvise and unexpected moments) save it...but just barely.