Stu-pendous' comments

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Stu-pendous

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A review: one person's opinion. Why do we forget this?

From a textual analysis perspective, I'm intrigued, nonetheless, at Carolyn's assertions in her reviews -- whether I personally agree with them or not. But what is sad, however, is that her assertions cannot be deconstructed in the same thoughtful and intelligent manner without bringing her personal circumstance into the argument.

Quick question, if this was a heterosexual male reviewer who had assessed the same things Carolyn broaches on in her reviews, would there be a similar uproar?

Disagreeing is fine. But give a bit more spine to your rebuttals than juvenile commentary.

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Stu-pendous

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It's a promising interface, but the minefield of bugs mars it from excellence. I do very much love the concept and hope with modification it gets the refinement it deserves.

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Stu-pendous

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@adrianjarca The review feels very on-the-fence. I think most fans of the genre who are not fans of Southpark per se knew what to expect with this one; as you say, yourself, the game was never marketed at being an RPG to invest a crapload of time in. I feel as though a reviewer with the same keen sense of humour would have written something a little more engaging about the game.

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Stu-pendous

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I feel that it was very wise of the developers to have crafted the game in terms of capturing the franchise essence rather than focusing on the typical stock time that goes into an RPG experience. Even for the staunchest of Southpark fans, a 40+ hour campaign would have been a strain to the comedy. I thoroughly enjoyed the game for what it was: loud, obnoxious, sneakily clever and unabashedly hilarious. Just as I would watching an entire season boxset, actually. For me, I thought that was the intention.

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Stu-pendous

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There is a hell of a lot to enjoy about the second episode, but for me the most distinctive feature is Clementine herself. She loans a provocative and potentially rewarding character examination to the player's experience.

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Stu-pendous

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Edited By Stu-pendous

I've only enjoyed the FFXIII series in short spades. I admit that part of the reason is due to the fact I prefer old-fashioned RPGs, particularly those in the Final Fantasy franchise. However, the first instalment was fast, frenetic and enforced with a desperate sense of urgency; the sequel, in my opinion, was slow, stagey and painfully dull at its worst. It left me feeling rather disconnected and disinterested from checking out this game because, essentially, I ended up not caring enough whether Lightning saw her journey through or not. I don't know if I can stomach a story with endless scenes of characters uttering a whole lot of nothing to each other.

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Stu-pendous

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Irvine from FFVIII: a cool and sensitive dreamboat sharpshooter that, like many conceived ideals, is a tad on the unrealistic scale.

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Stu-pendous

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Even with a potentially promising premise, Octodad has the lingering impression of a game conceived with heart but ultimately underdeveloped.

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Stu-pendous

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The minor gameplay innovations in The Wolf Among Us' premiere episode played out as a stylish step forward for Telltale; strangely, though, I have more confidence in the follow up than I do in the progression of the Walking Dead's second season.

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Stu-pendous

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A sound list. Notable mentions? While she technically isn't the protagonist, I do very much hail The Boss from MGS3: Snake Eater as one of the most fascinating female characters ever created. And as far as the Final Fantasy series goes, Terra Branford and Celes Chere are surely up there with Lightning as definitively strong female characterisation.