There are lessons to be learned from this whole Mass Effect 3 ending mess.
Let me start out by making this disclaimer. I haven't played ME3 yet. Yet even with that caveat. I would like to offer my point of view.
It has been mentioned here and on other sites that there is an issue of artistic integrity, but it bears repeating. What it boils down to is how you answer this question: Are games art? If you answer yes then the artist who creates it, be that a person or a team, has creative control over what they make. If you don't like it, don't view it. If you answer no, and say that games are merely a consumer product. Therefore consumer has every right to be angry if they aren't happy with the product they paid for. Well then games will be just that, a product spit out by a factory. I don't want that.
"But I paid for my game," you say "shouldn't I have the right to demand satisfaction?"
Well yes and no. Because like all art, it is one part product and one part... well art. You have every right to demand that your game is functional. You put it in you game system, it plays, it works. That's the product part of it. The experience you have with the game, that is art.
Then there is the greater issue of what the gaming world will become if a game company has to bow to every demand a fan base makes. Strong arming a new ending for ME3 will set a disturbing precedent. Remember the Greatest Sidekick of All Time competition on this site. We voted and Launchpad McQuack won. Now I don't have anything against the duck. But he was the greatest video game sidekick? Really? These are the people we want determining the endings of games? Mob rule is an ugly thing, and that is what I am afraid is happening here. This will compromise the process for the game makers who will be strained to try and make everyone happy. The product produced under those conditions wont be good.
All this already been said but there is perhaps something else that needs to be learned here. Recently they have been a few articles on this site about various game makers debating the need for a good story or strong narrative in games. Some in the industry are pro-story and are some anti- story. Scrolling down to the comments I made some very brief unscientific observations. Nearly all the commentators universally said "Screw the story just give me a fun game." If any of them who said that then are now complaining about ME3's ending I would say you got what wished for.
The lesson gamers need to learn is that story telling is a vital component to games. At least to games with story... if that makes sense. Do you need a ton of story line to understand Pac-Man, tTetris, or Pong? No, no you don't. Those are fun games but let me ask you, right now of the top of you head what's you top five favorite games. I'm willing to bet one, if not most of them have a strong story component. Though maybe I'm wrong, maybe some one just wants a shooter, a flight simulator, or whatever it may be. You don't need a strong story for a good game. But for a story oriented game you need to make sure the story shines just a much as the game play.
And that brings me to the lesson the game industry needs to learn. Don't suck at story telling. I haven't played ME3 yet. I was waiting and now this whole ending debacle has shown up. So to a degree I don't know what I'm talking about but bear with me. As I understand it the ending was as if at the end of the first Mario game you had gotten another toad saying sorry you princess is in another castle. Or it's something akin to that level of unfinishedness. That would tick me off. I've really enjoyed the story of ME2. From what I hear ME3's end is like a slap in the face. Come one game industry get you act together. Because this is just an aspect of greater problems. I used to think that nothing could kill off gaming. Now I'm not so sure. If it does die off it wont just be the game makers that killed it, there will be blood on gamers hands as well. Yes the game industry isn't helping their own case much. With all the intrusive restrictions game makers are imposing in a vain attempt to combat piracy. The "suck them for all their worth" DLC. It all scares me. Though the ramifications of fan dictated revision should not be overlooked. If ME3 is a badly made product then don't buy it. Let your money speak for you. If you were suckered in on a pre-order, well then let that be a lesson to you. Don't leap before you look.
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