Bioshock 3: Suggestions for an Epic Franchise
First, I'll state Bio1 and Bio2 are both top-notch games that deserve to be commended, and are indeed some of this generation's finest. But there is so much untapped potential in this growing franchise, so here are some strong suggestions:
1) MAKE BIOSHOCK 3 A PREQUEL
Leave Eleanor's destiny alone for this upcoming installment. We loved the sequel's characters and plot, but the story of this majestic city needs to be reborn itself. Immerse us in the Utopian Rapture, Ryan's dream. Not only would it create the same sense of wonder we saw in the first game, but it would allow us to see a different side to certain extinct characters. For instance, to witness the debates between Lamb and Ryan, to see children ripped from their parents and taken to Little Sister Orphanages, and to truly feel the tension building in 1958 would add a new layer to the world. Consider introducing the protagonist as a Jew or another person who embodies the reason the cty was created, fleeing from the wartorn-Holocaust world above who trusted Rapture with returning him and his family to prosperity. An interesting option would be to end the game as you watch a particular commercial flight crash into the ocean while standing atop the tower or seeing Subject Delta lying face down in a pool of water at some point in the story, tying the plots together. Basically, think outside of conventional parameters and deliver an awe-inspiring experience that will conclude this franchise's run on this generation of consoles...if done correctly, it could leave room for more.
2) BUILD IT FROM THE GROUND-UP WITH A NEW ENGINE
The return to Rapture looked good visually--not great. Bio1's immersion is due heavily in part to the greatest graphics and artistic design of its time. Unfortunately, Bio2 simply doesn't shine in the category with games such as Uncharted 2 and Modern Warfare 2 now dominating the scene. In order to deliver a worthy prequel, the presentation is everything, especially considering the fact that you will never become as strong as Delta in the most recent installment with powerful plasmids to offset the world. This is among the most important components of developing this game.
3) DEVELOP A NEW GAMEPLAY METHOD
Don't completely rewrite the open-world scheme, just update. Do what Assassin's Creed 2 did--give the story more powerful and plot-progressing objectives. Make the player feel as if he is the character in a role-playing sense, returning to your family at night, exploring and fighting by day. Adopt the Farcry 2mechanic of having to patchyourself up on the run,replacing the outdated healthpack system, and adding to the immersive survival-horror setting.The bottom line is: Bio1 and 2 used the same unique mechanic. Add to it by make you be a CITIZEN of Rapture, not simply a visitor.
4) EXECUTE AN EVENLY PACED PLOT WITH A MIND-BLOWING ENDING
The first two's endings were solid wrap-ups; this needs to define the game, a culmination of a steadily more intriguing story where there is no dressing up as a Big Daddy to lure out Little Sisters or collecting plants to lure out a madman. Again, make every action in the game have a purpose, even if it shortens the game's length to deliver a blockbuster-like experience.
5) IMPROVE THE MULTIPLAYER
Don't trash it, don't leave it be. The foundation has been layed, now make it widely appealing and unique. Deliver the emotion of each team being a separate warring faction--Ryan vs. Atlas vs. Lamb's Family. Also, Rapture is too large and detailed in scope to confine it to a map. Take the risk--similar to what Red Dead Redemption did with its acclaimed multiplayer in making it nearly a separate game. Have matches with hundreds of players fighting across an open-world city, giving players an experience unique to THAT game.
Please 2k, take these into consideration and deliver more than a lack-luster, profit-driven game. If everyone pushes the developers, the groundbreaking game we're looking for will happen.