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What Bioshock 2 Missed (3.0): The Finale

This is it. The Bioshock 2 Complaint Finale. I know I could go on for about as long as it took 2k to make this game, but I'm keeping it short and sweet. Problem is, Bioshock 2 didn't keep its list of problems short or sweet, so after contemplating heavily about what one final topic I'd like to see fixed (or at least pick apart for kicks and giggles--what does that even mean?!), I've decided on....DAY 3, PROBLEM 3.

~ THE END ~

[SPOIL--I was gonna give you a spoiler alert, but if you still haven't completed the original Bioshock, then you don't deserve one.]

We invested about 15-20 hours in the first Bioshock and were all completely blown away till the last four minutes. Atlas, your chum with that persuasive Scottish accent is really a bad bald man named Fontaine who we thought had been dead. You find this out right after beating in your old man'shead (that would be Andrew Ryan) with his shiny new put-put set, and, by the way, you're two years old. Yes, this would constitute a WTF moment. But it was a good WTF moment. Well, we march right on up to Fontaine's headquarters, and discover himto bea mutated green dude who's obviously been shooting up a little too much on the ADAM. We were all thinking the same thing: epic....just one more fight and I can finally put down my controller and end this 24-hour marathon.

Well, remember how I said "the last four minutes"? This is how it breaks down: [Part 1]: Fight the end boss of the greatest story ever conceived (2 minutes)...[Part 2]: Listen to his monologue and watch as Little Sisters stab said boss to death (1 minute)...[Part 3]: Watch the final cutscene! (Ok fine, I lied, you get a thirty-second cutscene if you're bad, and a one minute one if you're good). But don't worry, all that hard work you did in saving every Little Sister in the game pays off: you raise them, pay for for their college, and then they all get married on the same day. And the evil ending...well, let's just say Ken Levine and his development crew were more evil than you were. You and an army of splicers rise to the surface, dice a few sailors, and take control of a bomb...in thirty seconds.Too bad your splicers can't tell the difference between ATOM and ADAM. Ok, so I'm being a little too hard, but this clearly left room for improvement.

So...we invested about 15-20 hours in the second Bioshock, and were all satisfied till the last six minutes. Yup, the cutscenes are now double their original minute lengths so you don't feel bad about the gaping whole where an end boss was supposed to be. I'll admit, a bare-chested Dr. Lamb hopped up on steroids and ADAM would have probably scarred me for life, but using Little Sisters to make water boil so you can escape in a pod does make me consider the option. All we're asking for is a little ingenuity! Good doesn't cut it in games like Bioshock. I want an endingthat's truly unforgettable, and so far, both of these pipe-swinging gameshaven't achieved that. (Yes, the drill isstill a pipe.)Maybe Bioshock Infinite can pull it off, or who knows, maybe Ken's got something up his sleave...like taking onspliced-upUncle Sam. If we're lucky, maybe we'll even fight some big ass eagle. May Ayn Rand have mercy on their souls.