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Sumadamus

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#1 Sumadamus
Member since 2009 • 59 Posts
I think you're going about making your argument in a pretty bad way, but I do agree with you in principle. Adjustable difficulty levels that can be changed on the fly are something that should be in every video game, because it increases accessibility without getting rid of the ability to challenge yourself if you want to. You can't compare it to a movie in this regard though, because challenge is an element of games that just isn't present in movies. When you buy a game, you should expect the game to challenge you, although I do think games would be a lot better off if they catered to different levels of difficulty. I think the 31% drop probably has a lot more to do with other things though, as games are easier then ever these days. I haven't bought many games lately either, but it's because there just isn't much out that looks good to me. I've actually been going back and playing a lot of older stuff.
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Sumadamus

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#2 Sumadamus
Member since 2009 • 59 Posts
So many Nintendo 64 games that bring back good memories that it's hard to pick just one...Perfect Dark/Goldeneye, the original Smash Brothers, Ocarina of Time, Starfox 64...and even before that there was Sonic 3/Sonic & Knuckles for the genesis... There was a PC game series called Tex Murphy that I'm not sure if anyone else played, but I used to play that way back when and it brings back some memories too...
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#3 Sumadamus
Member since 2009 • 59 Posts
Most designers haven't found a compelling method of interaction beyond violence.Gammit10
This, really...although I'd say its a tad bit more complicated then that, but... Basically, there has to be some kind of challenge, and the easiest way to add challenge is to throw 500 minions between point A and point B that you have to kill to move on. And then people clamor for realism, so people can't just die and despawn, they have to die in a gory fashion, so it gets worse and worse...and some people in the target demographic enjoy violence, yeah. Seems like this is a popular topic lately...there was another thread about this and there was an article on game set watch about it... I don't think violence is really a problem with games right now, but it's a symptom of a bunch of other problems...
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Sumadamus

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#4 Sumadamus
Member since 2009 • 59 Posts
Usually, I play the good guy, in Fallout 3 I actually played as neutral as I could the whole way through though, and it was kind of an interesting RP-ish kind of thing...justifying to myself why I would rescue people from slavery one second and then be enslaving someone else a few minutes later... Generally though I do feel the "good" paths in games are more satisfying, especially at the ending...
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#5 Sumadamus
Member since 2009 • 59 Posts

But Carnage, one can't deny that there has been so much focus on graphics that developersn are starting to forget what's important about games today. For example, when you have a bland, empty game with nothing to do, why bother making characters' cloth damp after swimming when there's barely anything to do in the game? FPS hasn't evolved since ages apart from upgrading graphics and the same thing could be said about multi player RPGs and Action games. At least the main focus in non-realistic looking games is the game-play and not the graphics.

gamingqueen
As much as I will stick by gameplay being more important then graphics, I'm not really sure you can blame high quality graphics for a lack of gameplay. There are games with great graphics that suck and games with terrible graphics that suck.
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#6 Sumadamus
Member since 2009 • 59 Posts

Since you only used racing games in your vids, i would say realism is better. though that doesnt seem too realistic with the jumping

mibukin
Not a big racing game fan, but I'd take a Mario Kart-style game over a Gran Turismo-style game any day. "What gaming is about" is really just one of those incredibly loaded phrases which, at the end of the day, means nothing. What gaming is about is whatever you want it to be a about. A lot of people have said gaming is about fun. I'm inclined to agree with that, I mean who doesn't want to have fun? I think gaming can be about other stuff too though sometimes, and a lot of people like having realistic graphics and so developers who can like to push realistic graphics. Personally, I'm started to get tired of them--they were impressive when I had been playing stuff that looked like it was made out of splatter-paint or blocky clay for so long, but now that every other game looks photo-realistic, I'm starting to like more stylized graphics better.
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#7 Sumadamus
Member since 2009 • 59 Posts
I haven't had any other usernames if you're implying that. Not that my word means anything, because if I made a new username I wouldn't go around telling people about it, haha. Topic just caught my interest since I've thought about it before... I guess I do see your point. But if you define violence that way, it's basically impossible to make a story-driven game without it. I was interpreting the topic to be physical violence, but I guess you can look at it to include emotional violence and whatnot. And I'm not necessarily saying non-violent games = artsy games either, there are movies that aren't particularly artistic but aren't "summer blockbuster" style that are entertaining. [Edit]: And still, I think most conflicts aren't violent ones even if you include emotional violence. You can look at every moment of your life as a series of conflicts, every time you make a choice you could say there is a small inner conflict. Not that any of those conflicts are interesting, or worth making a game about, but I think that inner conflict in general has a lot of untapped potential for games. Think like certain big "choice moments" in games like Fable II or Mass Effect (don't want to ruin them, if you've played them you'll know what I mean). Those are really compelling moments, and while they are tied to violence (more so in ME), they don't have to be. I haven't played Puzzle Quest, although I've been tempted to more then once, but what makes it more compelling to me then something like Bejeweled is stuff like progression and story. The problem with tetris and bejeweled and all that to me is that it gets repetitive quickly, I play it a few times, and it's fun, but there's never really more to see other then unlockable kind of stuff.
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#8 Sumadamus
Member since 2009 • 59 Posts
It's hard to completely remove violence from a video game and maintain a story. Most stories revolve around some kind of conflict. Most conflicts contain a portion of violence.muthsera666
Actually, I'd say that's a bit skewed...arguments are conflicts, and I hope that most of your arguments don't end in violence. Day to day life is filled with non-violent conflict, and unless you fight people for a living or are excessively violent or in some other way you just run into a lot of violence, I'd say more conflicts in the average person's life are non-violent. I have nothing against violence in games, but I think that the focus on violence is kind of holding the medium back. Violent games have their place and all, but I think if more people tried to do something out of the box we'd see more creativity in new games. It's true that there does have to be a conflict for the game to work, and it's difficult to base a game around a verbal conflict (although you could say that's what something like Phoenix Wright is) but a non-violent story-driven game that finds some new way to be exciting would certainly catch my attention.