Sumadamus' forum posts
Most designers haven't found a compelling method of interaction beyond violence.Gammit10This, really...although I'd say its a tad bit more complicated then that, but... Basically, there has to be some kind of challenge, and the easiest way to add challenge is to throw 500 minions between point A and point B that you have to kill to move on. And then people clamor for realism, so people can't just die and despawn, they have to die in a gory fashion, so it gets worse and worse...and some people in the target demographic enjoy violence, yeah. Seems like this is a popular topic lately...there was another thread about this and there was an article on game set watch about it... I don't think violence is really a problem with games right now, but it's a symptom of a bunch of other problems...
As much as I will stick by gameplay being more important then graphics, I'm not really sure you can blame high quality graphics for a lack of gameplay. There are games with great graphics that suck and games with terrible graphics that suck.But Carnage, one can't deny that there has been so much focus on graphics that developersn are starting to forget what's important about games today. For example, when you have a bland, empty game with nothing to do, why bother making characters' cloth damp after swimming when there's barely anything to do in the game? FPS hasn't evolved since ages apart from upgrading graphics and the same thing could be said about multi player RPGs and Action games. At least the main focus in non-realistic looking games is the game-play and not the graphics.
gamingqueen
Not a big racing game fan, but I'd take a Mario Kart-style game over a Gran Turismo-style game any day. "What gaming is about" is really just one of those incredibly loaded phrases which, at the end of the day, means nothing. What gaming is about is whatever you want it to be a about. A lot of people have said gaming is about fun. I'm inclined to agree with that, I mean who doesn't want to have fun? I think gaming can be about other stuff too though sometimes, and a lot of people like having realistic graphics and so developers who can like to push realistic graphics. Personally, I'm started to get tired of them--they were impressive when I had been playing stuff that looked like it was made out of splatter-paint or blocky clay for so long, but now that every other game looks photo-realistic, I'm starting to like more stylized graphics better.Since you only used racing games in your vids, i would say realism is better. though that doesnt seem too realistic with the jumping
mibukin
It's hard to completely remove violence from a video game and maintain a story. Most stories revolve around some kind of conflict. Most conflicts contain a portion of violence.muthsera666Actually, I'd say that's a bit skewed...arguments are conflicts, and I hope that most of your arguments don't end in violence. Day to day life is filled with non-violent conflict, and unless you fight people for a living or are excessively violent or in some other way you just run into a lot of violence, I'd say more conflicts in the average person's life are non-violent. I have nothing against violence in games, but I think that the focus on violence is kind of holding the medium back. Violent games have their place and all, but I think if more people tried to do something out of the box we'd see more creativity in new games. It's true that there does have to be a conflict for the game to work, and it's difficult to base a game around a verbal conflict (although you could say that's what something like Phoenix Wright is) but a non-violent story-driven game that finds some new way to be exciting would certainly catch my attention.
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