perhaps the problem lies in the consumers themselves.as we all know, the target audience for video games is larger than ever. therefore, the consumers will begin to fall into trends and fads such as mindless violence, lacking story-lines and expensive machinery (i.e. they only buy systems to have them, not necessarily to play them). unfortunately, you and i suffer because, the less people make an effort to keep the games we love afloat, the more b.s. the gaming companies will shovel out.
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