SupremeAC / Member

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Metal Arms: Glitch in the system, a gem amongst raw iron

Ok, so I've been debating with myself as to where I should post something on this matter, and I figured it'd be a good topic to start my journal off.

I bought this game a month or 2 ago after seeing it drop to 20 Euros. Needless to say I never thought I'd be picking it up, but I've always been a sucker for good games at budget prices. I must say I haven't regret it. For those who don't have the foggiest idea of what the game's about: It's a 3rd person shooter in which you play as the robot Glitch who was found in defunct status by the Iron Star rebellion. This rebellion is the last hope for the robots of Iron Star who have been enslaved by General Corrosive, a failed experiment who after he broke loose set out to create his own bot army and seize the power over Iron Star.

Now I don't intend this to become a reader review so I'll keep the games technical aspects rundown brief: The graphics are very reminicent of the colourfull N64 era with robustness and clarity prevailing over detail. Think Jet Force Jemini crossed with a metal scrapyard and you've got a rather good idea of what to expect. One thing that shouldn't go unmentionned is the lighting which really does a lot for the game.
Sound is sufficient with music that albeit suiting the game well is rather repetitive and nice sound effects. There are also a number of oneliners your foes will emit when they suddenly spot you or destroy you which even makes dieing a little less stressfull.
Loading times have been kept to a minimum as they only appear at the start of each level.

As for why you should get this game: the gameplay is superb and the overall game rather unique. We've all seen ruins in games, just to give one example, but you've never seen ruins as those in MA. Huge areas of oxidated and bent iron tubes and plates, guarded by enemy MILs and inhabited by fast, disturbing and very lethal bots made up of scrap metal and held together by some strange force. The whole robot theme is clearly apperant in more then just the visual style as it lends itself to certain gameplay elements you'll find in no other shooter, like upgrades that enable you to change and load weapons faster untill you're swaping arms at superhuman speed or dismantling yourself to enter a manufacturing facility in the form of spare parts.

I lack the ability to cohesively tell you about all that this game has to offer you, but believe me when I say it's both fun and challenging as you conquer the 40 or so levels by driving tanks, all terrain units, fighting side by side with or as other rebels, playing "simon says", blasting through huge numbers of MILs, hacking into or overwriting MILs to controll them directly or have them become allies, and sneaking deep into MIL territories...
And of course there's the multiplayer mode which includes a lot of the traditional stuff along with some hilarious unique modes such as possession melee in which you are armed with nothing other then possession devices, forcing you to race towards the most powerfull MILs scattered around the terrain and overtaking them to obliterate your friends. Of course your so-called friends have similar friends and will frequently steal your powerfull MIL from your controll only to see them turn against you before they finnish you off in 3 seconds time.

...

Ok, so it did turn into a review of some sorts, but really: who cares? ;)