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TA4Life

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#1 TA4Life
Member since 2011 • 25 Posts

For those interested in seeing what this game is like, with their own eyes, and not base their opinion, on noobs that wander the forums, check out the immortals trophy tournament on FAF. It is being casted by a number of people on youtube.

http://www.youtube.com/watch?v=sg7EdfzxtVE

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#2 TA4Life
Member since 2011 • 25 Posts

The thing that is so hard to understand for the average gamer, when they step into Supcom FA is that the economy is based on rates. Your comment about lack of scarcity highlights this misunderstanding, there is a scarcity in rates of resource income. The mass rate income is a function of map control and reinvestment of mass into mass extraction(there is definitely a limit here for any map). The power income is a function of infrastructure. The completely unique resource of build capacity is what allows you control over the relative rates of the 3 resources being streamed to the different projects. All this in real time on top of intense micro, massive maps and unparalleled tactical variety. I understand that you can't possibly understand what I am talking about, because it takes players weeks just to begin to understand how to control their eco. I would just like request that you don't refer to this game as specifically made for little children, its insulting, while most of the players who plays this game competitively are computer programers, university students, military, etc. We really don't get any kids wanting to play with us.

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#3 TA4Life
Member since 2011 • 25 Posts

Now you are just making a fool of yourself SkaREO. You really have no clue about supcom fa. For example TLO, who was pretty good at both SC2 and supcom FA, has stated supcom FA is about 10 times as complex.

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#4 TA4Life
Member since 2011 • 25 Posts

Not sure what you mean. The UEF faction has the mech marine, mongoose, titan and percival. All have their role in the game.

If by infantry you mean toy soldiers that have historically accurate uniforms, then you probably can't beat the total war series, but that is not at all the kind of game I am talking about here, it doesn't fit the definition of RTS as written in the opening post.

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#5 TA4Life
Member since 2011 • 25 Posts

The basic idea of an RTS game is a fight over resources that can be used to produce units that can be used to fight over the resources; do while alive=true

The first RTS where this concept was take to its limit was Total Annihilation, and the subset of gamers who wanted the raw RTS experience as defined above, embraced it, never able to look at another "RTS" game the same. There were other good games out there that were called RTS, but they were more like massive fighting games(starcraft), toy soldier games(AOE 2).
It took 10 years to get a sequel out, but the supreme commander project had a number of problems. Thankfully Chris Taylor(the lead designer) didn't compromise gameplay for hardware requirements. This did create the problem that even 5 years later an average gaming pc will begin to die in larger games. Some of you may say this is because of bad programming, but I will counter that substituting 3D simulation of every projectile with a random number generator does not count as code optimization. The second problem that supcom had was that it was too difficult for 9/10 people to learn, by 2007 gamers got too used to the game taking care of them in the brain department and idolizing their hand/eye coordination (console games are the epitome here). Balancing issues and multiplayer lobby connection problems were also there, but were eventually all resolved, with the Forged Alliance expansion, multiple patches, death of GPGNET and revival/rebalancing on FAF.
With the epic failure that Supcom 2 was gaming publishers have effectively stated that they don't believe a game as difficult as Supcom FA will ever be made again. Perhaps Planetary Annihilation, that decided to forego getting a publisher have the right idea, but that project is still just beginning.
Today we have the greatest RTS available to us in Supcom FA and any chances that something better will ever be made again are very slim. Any self respecting gamer, who would like to begin to pretend they are playing RTS should learn Supcom FA, your computer should finally be good enough to run it.
Here are some gameplay examples:

http://www.youtube.com/watch?v=Qnn-qTByUKI

http://www.youtube.com/watch?v=TAgcp69HMXs

http://www.youtube.com/watch?v=UbRvci4DuMQ

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#6 TA4Life
Member since 2011 • 25 Posts

Just to clear any confusion:

Supcom 2 is garbage(complely ruined game) compared to Supcom FA. Supreme Commander Forged Alliance is the deepest RTS you can have today. If you want a true challange this is it, if you want to be bored playing something else.

http://www.twitch.tv/thebigonetv/b/326811752

TLO comparing starcraft and supcom fa

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#7 TA4Life
Member since 2011 • 25 Posts

The noob level on this forum is appalling. No mention of the greatest RTS. Supcom FA. Wake up people, you have been playing the wrong game!!!

At least someone mentioned TA, so there is some hope.

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#8 TA4Life
Member since 2011 • 25 Posts

If you want to play the best RTS game you will have to invest your time to get good at Supcom FA. If you want an easier game and are good at clicking the mouse play starcraft.

http://www.youtube.com/watch?v=JDAh47OZ9Es

To get you on your way