@marcie_dimes @Bgrngod I'm not that pumped about wasting an entire weekend until I get to the fun part. It seems ridiculous to me that saying you have to get pretty deep into a game before "the fun actually begins" could be considered a worthwhile defense.
Guess I'm some kind of crazy person who wants to have fun in the first hour or two (maybe three) of playing.
@Gelugon_baat @ArcticNinjaXXI @siritokakyou @woodyfr @PodXCOM @Angry_Mushroom Yeah, it does have issues (see my comment I made yesterday for more info on that), but I think a 4 is going a little bit harsh on the game as a whole. The stripping mechanic was not as uncomfortable as the author lets on; in fact, it's a pretty neat armor-based system with a nice array of comedic move sets to fit the goofy tone of the game. I guess one improvement would be to randomize attacks instead of being constricted to equipping a single move set, but that's honestly nitpicking on my part.
Honestly, if they have an update to fix the frame rate in the future (doubt it, but hey I'm hoping), then maybe more people could get into this game and realize it's an okay 3D brawler with personality - of course, how one would judge its personality is certainly on an individual basis because sexual themes presented in this manner always tend to have a bit of a 'weirdo Japanese stuff' vibe that you'll either have to overlook or get into. Trust me, I know that Gamespot is aiming for what they think is the mild, average gamer with their reviews since they're a common review site and a fairly niche game will have its quirks judged quite a bit in this setting...but dang, I could think of way worse games that I would give a 4.
On that note, I think there should be a different review scale:
Buy it
Rent it
Watch it
Skip it
It would make things a lot clearer and get rid of the reviewer's perception of a numbered system (some are more harsh than others because they're human beings). Anywho, that was a tangent (sorry).
Abridged version: I agree with it having issues, but the reviewer did ride its quirkiness a bit too hard, wasting words on what could have been used to highlight more technical/gameplay issues.
I thought the game had a pretty whimsical sense of humor; in fact, it felt like the original devs just gave the translation team free reign to put in whatever they wanted. Also, the narrative isn't really convoluted - just silly and dumb like the rest of the game. You're a bunch of nerds trying to fight vampires to save a geeky area of Japan, and anything beyond that is just subtle (and blatant) parodies of Japanese nerd culture, as well as some Western meme stuff I bet the translation team shoved in there for good measure.
Also, most of my time wasn't really spent impressing anyone - funny thing is, the game gives you a great way out of that by peppering in a bunch of wonderfully ridiculous (and utterly antisocial) dialog choices.
I do have to say the gameplay needs polish, though, especially the targeting system; that is to say, the outright lack of one. I've taken tons of blind swings because there isn't a button to lock on to an enemy and it gets pretty troublesome late in the game. Another problem would be the lack of switching up the gendered words when you play as a female character model.
Still, I have the Vita version and it's pretty fun to have a quirky brawler that works out pretty great in bite-sized chunks of gameplay sessions.
(also, I like Genshiken and the free Sue Hopkins DLC made the game infinitely more hilarious to me)
Just got this and about 7 hours in...I want my misery to end. This has got to be the worst RPG I've played in a long, long time; to the point where there's so much wrong that I simply don't have the energy to list all of my gripes - of which all have equal significance in dragging the whole experience down.
If I had to, gun to my head, pick one, I'd choose the fact that this game literally feels like a chore; or rather, the completion of a list of chores before God brings you back in because curfew. I know the time limit is supposed to convey urgency, but holy crapola did they not consider how that might affect the story and a sense of a large world.
I mean, the towns and areas are pretty sizable, but the time limit really hampers on your ability to explore. I honestly ditched the main quests in favor of just running around and trying my darndest to have fun, not caring about what I was supposed to be doing.
@Atrax2k8 Good thing I can turn bullet time and auto aim off in the options!
Am I the only one on the planet that finds gamepad aiming in a Metal Gear game to be incredibly easy? I popped off headshots with the silenced tranq gun from way far away no probs! That being said, the MGS games have always been more about scoping everything out, planning ahead and waiting than breezing through an area.
...well except Twin Snakes because it was a pile of poopie.
I loved it all, including the EXPLOSIVE reveal! Needless to say, I couldn't possibly hide my excitement in my loins and was glad I took the plunge to get this.
I don't see the 6 in this. Reading the review, the criticisms weren't very harsh (and quite frankly toned down with addendums) so...why the 6? If the camera sinks into the middle of the Earth while you're on a moving vehicle like in the first season, I can see why you'd put the 6 there, but there's nothing like that here. I think you forgot to put in a few negatives in your final draft to help us fully understand why the score's so low.
I know you said characterization's a pretty big issue, but you toned that complaint down plenty by saying the future episodes will improve things, so it's more like a gripe that appears alongside your faith in the developer's ability.
That, or there's darts being thrown at a board and that's the score. Not that I'd think any less of you for doing that, though - darts is a neat-o game.
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