Okami *echoes*
by TRIFORCE89 on Comments
It's a beautiful game. Great story. Fantastic music. Wonderful characters. Stunning art direction. I love all of that and it's fun. A lot of fun. And the Wii controls work well (except for the sword items, but I like the beads more anyway. And dodging, which I never had to do. So, no big deal.) But there isn't much game to this game. The bosses are a lot of fun, but only the Moon Cave, Oni Island, and Wawku Shrine are actually long enough to be dungeons and are fun. The other dungeons can be completed in a matter of minutes and require no skill whatsoever. The Water Dragon was joke. The rest of the game is held together by walking and talking, over, and over, and over again. Story is important, but the gameplay is not there to support the length of this game. Sidequests consist of collecting random items, while walking around, for no real reason other than to collect them. I loved the part where I had to restore all the Cherry Blossoms in Sei'an City because there was actually a point to doing it. But events like that are few and far between in this game of walking and talking. The false endings bugged me. The game is divided into four parts. If the game ended the after the first time I beat Orochi I would've been happy. Things were summed up nicely, it didn't feel too short or too long and for the length it was by this point - three bosses, one small dungeon, one medium dungeon, and one large dungeon seemed pretty good. But then it kept going. Which would've been fine. But it felt like a sequel. By that I mean it sorta kept going without connecting itself to what I just did. For the rest of the game you barely revisit the characters and place from the beginning of the game. It was like that for each part of the game. Beat the big dungeon, forget about everything you just did, and move on. So, that was bugging me. Because each part was basically a different game, the difficulty would keep resetting. Small dungeon, medium dungeon, big dungeon, and then small again. O_o And then big, and then no dungeon XD, and then big, with a couple of other tiny ones scattered through there. The environments are great. Zelda really needs more than two towns to visit. This game has plenty, thankfully. Some places you don't have to spend much time in, and some you do. I like any of the areas where I had to shrink down because it was basically The Minish Cap but in 3D. XD It was cool and the enhanced Wii colours really brought those areas to life. It was fun. But, for all the praise I've heard... how great it is. Worth buying a PS2 for. A "flawless" game. All of this great stuff. I was just let down. I don't know why. I really must've missed something. It's a great game, it's a lot of fun. But I can't be the only one who thought that the dungeons were too short and easy. I'd be fine with how much walking and talking there was (I like the amount), if there was actually enough game to support it. There wasn't. At all. Then, knowing that everyone loves this game I was hoping the end would redeem it and show me what I was missing. The final boss suffers from the same thing as Metroid Prime 3. Too easy for a final boss; easier than the first boss. But thankfully it is a long battle, so that was good. So, that went by and I was hoping the epilogue would blow me away or something. But Capcom and Ready at Dawn screwed me over by removing the ending and the credits. The game just stops. Like the the last episode of the Sopranos. So, here I am. Just finish a game that I really, really wanted to like (well...more than I do. I do like it. But I really expected it to be one of my favourite games based on what I've read) and Capcom and Ready at Dawn go and leave a bad taste in my mouth. Not a good way to end this experience Looks great and the Wii controls work well. Even if the ending and credits weren't cut, this game is really overrated.
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