TacticalElefant's forum posts
1. PC version is a straight up port of the 360 version that is terribly unoptimized.
2. PC version lacks substantial scaling options. Only options are shadow and lighting quality and screen resolution.
3. PC version has no native widescreen support whatsoever. Of course 3rd party mods have fixed that (doesn't work for the MP though!)
4. PC version has no persistence online charactar creation. It's straight up multiplayer with none of the ranking elements that allow you to consistenly gain better weapons and armor, which IMHO is the biggest problem with the PC version of Vegas.
boo hoo.
try £40, that's nearer $80
uk gets ripped off the most.
pimp_jim
The UK being an island doesn't help with shipping costs :lol:
Sorry, I love you Brits, but I just had to haha.
Basically all this stuff needs to be done then move to the online components last:
Graphics (LEARN TO USE THE F****** T.E.V. UNIT(S) YOU LAZY DEVELOPERS!)
Large scale advanced Physics/Orchestration systems (CoD3 and Red Steel proved this quite easy-thanks to Ageia and their great PhysX middleware!)
Controls (Far Cry: Vengence almost has perfect controls(albeit the zoom in control), despite being a very flawed game in every other area of course)
OK once those things are done, THEN add the online play, because if you screw up those things previously mentioned, the online component will be futile as other crucial parts of the game will suck. So get everything right, or it'll be nothing but crap.
The first game to exhibit ragdoll physics was the Jurassic Park licensed game Jurassic Park: Trespasser, which received very polar opinions, most were negative. The game had a large number of bugs but was remembered for being a pioneer in video-game physics engines.
-Wiki
ArcticSnake
That game DID have static physics, but as far as ragdoll physics go, I don't think it had those. Not all games with physics technology exploit ragdoll physics. Example being Call of Duty 1. It's got some Havok for grenade throwing and what not, but no ragdoll whatsoever.
MP3C and Super Mario Galaxy are shaping up to be the games that show off how capable the Wii really is. Couldn't tell from the screens, but I hope MP3 also comes equiped with full dynamic shadowing and lighting. It's obviously got lots of bumpmapping and emboss mapping. Maybe some normal maps as well? *Whistle* Whew, it looks pretty, and it seems to play just as well. A match made in videogame heaven! Anyone know if they are using a physics engine this time? Realistic grapple mechanics would need some nice Havok or Ageia physics if the grappling let you pick up objects and throw them a la HL2's gravity gun. LOL speaking of, their have been some really cool HL2 mods letting you use the Wiimote with the game that are awesome, so why not put HL2 on the Wii? Especially with a CPU that's more than 50% more powerful than the Xbox's and a good deal better GPU and more RAM, the game would run quite decently on the Wii.
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