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TacticalElefant

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#1 TacticalElefant
Member since 2007 • 900 Posts
Shoulda just waited on an 8800GTS. Only a little more expensive and almost twice the 3DMark06 score.
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#2 TacticalElefant
Member since 2007 • 900 Posts
I shall check it out most definetly.
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#3 TacticalElefant
Member since 2007 • 900 Posts
[QUOTE="TacticalElefant"]

In order to better understand the constraints of the Wii's limited graphics horsepower, I decided to do a bit of studying and research, albiet somewhat in a weird way. First of all, let me get started by explaining the supposed rumored specs of the Wii's graphics processor.

Broadway GPU:
243 MHz clock speed
2 Texture EnVironmental (TEV) Units
8 Pixel Pipelines
8 Texture Units (1 on each pixel pipe)

...

RyanWare

I applaud you effort, but it really doesn't prove anything about the Wii. The Wii's architecture is completely different from that of your PC, and even if they were similar, your PC has a better GPU, CPU, and more RAM. Now, one could argue that with the Wii's lack of an operating system it can get by with fewer resources and similar results. There is certainly some truth to this, but even that can't save the Wii from its ancient hardware design. The Wii's hardware was designed around 8 years ago, because the truth is, it is essentially an overclocked GameCube. This means it lacks programmable pixel shaders (which have been in virtually every GPU since 2000-2001, including the Xbox's), which are what allow efficient use of effects like bump mapping, normal mapping, pixel shaders for realistic water effects, etc. The Wii is certainly capable of these effects, but it can't crank them out as efficiently and therefore its games cannot be coated in these effects like Call of Duty 2 is, and most games nowadays are. These effects can only be used sparingly in Wii titles, giving them an overall dated look.

If it weren't for this GPU design flaw, that hearkens back to when it was known as the "Flipper" GPU for the GameCube, then it's likely that many Wii titles would already look better than the best the Xbox had to offer.



Despite the lack of programmable pixel shaders, the TEVs allow for some still really nice effects when combined with the pixel pipelines. Games like Super Mario Sunshine especially were the poster child for what the Gamecube could do. It had extensive shader effects from the crazy looking sludge, to the reflective ponds in the inner island, and the extremely beautiful ocean water effect which despite lacking reflections is some of the most amazing water I've ever seen on any system. Those same processes could be used to create extensive and beautiful bumpmaps. To say that Super Mario Sunshine "sparringly" used such nice pixel shaders is a real understatement. Even the PS2 could crank out some nice effects with the right programming and effort. Remember, I wasn't shooting for an exact when using CoD2, I was looking for a target. I just decided to test out that target with PC hardware that despite having some extensive differences, have similar raw graphical output capabilities. And I even stated that major differences like APIs, true programmable pixel pipes and texture units and raster outputs would create some real differences in some areas and not much difference in others. Oh didn't I mention that CoD2 was still running at about 15 frames per second WITHOUT FSAA?

So yeah differences in CPU (PowerPC G3 Vs. Turion x86) and RAM as well as bus transfer speeds are something to consider, but there are ways around those with proper efficient programming. Everything from sheer lack of background resources to the availabiltiy of 2 x 32 bit SIMD processing. It's amazing what developers did with the limitations of the PS2 and GC and graphical powerhouses like God of War, Gran Turismo 4, Resident Evil 4 and Super Mario Sunshine. Give them three times the potential they had with the GC and then imagine how much more they could produce on screen. My only real qualm of worry is how developers would deal with 3 MB of texture and frame buffering on the Hollywood die even with really powerful compression software. Hopefully the actual system RAM can be used to alleviate this issue. 88 MBs is a great deal of memory to have in comparison to the Gamecube.
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#4 TacticalElefant
Member since 2007 • 900 Posts
I am well aware of my discrepencies in this little experiment and I understand how you think the screens look horrible.

Things to take note of:

1) The rendering API was DirectX 9. Yes it's different from OpenGL used on the Wii, however, the test wasn't for APIs, but pure theoretical fillrates. The two APIs are pretty equal in what they can do and their efficiency. Just comes down to programmer optimization and CoD2 is pretty well optimized for the effects it uses, it's just that such effects need a good GPU to run good.

2) If such a weak GPU in a computer can run a shader intensive game like CoD2 at such framerates, then it gives me insight on how well the Wii could, and CoD2 is a pretty efficient game for what it displays. Maybe a better game to test would be Far Cry or Half Life 2 as they are arguably the most efficient games on the PC.

3) No, CPU calculations didn't come into regards, nor were the focus for this test. RAM tests are almost impossible to run as a Wii game would use dynamic loading.

4) While many of you think the game looks horrible, it looks so much better in motion where you would notice the insane amounts of bumpmapping much better. If you look in the background you can see soft shadows as well.

5) FSAA wasn't used in order to make the game more stable (anti aliasing is a b!tch no matter what the system). 640 x 480 resolution was also used, so you can't see all the detail in distance parts ("HD is worthless" MY BUTT)

My next tests will be with HL2 and Far Cry.

So this thread wasn't to say "Hey CoD2 is coming to Wii" but give a good but rough idea of what we can expect. And yes I do want a Nintendo Devkit, but it's very unlikely as they are so picky about sending them out to developers.


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#5 TacticalElefant
Member since 2007 • 900 Posts
You could force the Wii to go higher, but that would be difficult to implement with the Wii's hardware. However GT4 on PS2 could be run at 1080i because it was built into the game, and I suspect someone will do that with a Wii game, but nothing past 720p I'm sure would be viable, and even still 720p is a big target when there is only so much memory available per frame on the GPU.
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#6 TacticalElefant
Member since 2007 • 900 Posts
Nintendo needs a serious slap in the face for their ignorance towards third party developers. The rumored hardware made GC hardware emulation through software unecessary as the hardware is just extensions or possibly just overclocks which in turn were made possible by chip manufacturing processes. There is potential in the Wii, not as much as I'd honestly like, but at least the system presents some new ideas that help it sell well. If want my honest opinion about how powerful I think the Wii should have been, I'd say roughly half as graphically powerful as the 360 (about an ATi Radeon X800), about 256 MB of RAM and the CPU about twice as powerful as the one in there now, maybe an actual PowerPC G4 or G5 processor with a G3 co-processor to run GC games as well, or just the G4 or G5 by itself, as I'd think they'd be fine running GC software without extensive software emulation. I'm pretty sure Nintendo could have created a console that's easily alot more powerful without any net loss on making and selling the system or I'm sure they could've also gone a less expensive route yet still maintained a smaller margin of profit, making it about $200 to produce the console, instead of the reported $140 per system. Sure it's less profit, but Nintendo still would be making money for selling a Wii and still making the loads of cash they already have with VC downloads and games they've sold and will sell in the future on the system.

I'm fine with what the Wii is now, as it's untapped on the hardware side, even if the "theoretical potential" isn't all that high compared to other new consoles, yet still a major step forward of the Gamecube's abilities, which are quite good and in some cases on par with the Xbox.
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#7 TacticalElefant
Member since 2007 • 900 Posts

Tactical-

i really appreciate your thread. although im a bit lost, it's nice to see somebody applying real understanding to the wii and giving informed analysis about one of the primary issues concerning the console. (graphics) if every TC on this site was as informed as you most people would have no idea what was going on.

On the other hand, what's with your last post. are you a wii hater?
benben04


Not a Wii hater really, actually I want to get my hands on a devkit. I think it's an interesting challenge to see how much can be pulled out from a console.

The wii was designed by smarter people than you. The reason it has low memory and low graphics processing is so the console could be small and run cool enough to stay on 24/7.


A full 128 MB of system memory wouldn't do much to increase the power usage of the system. In regards to the processing elements, you can increase power by making the architecture better and manufacturing the processors using a smaller process as well as other conducting technologies that require less voltage to pump electrons at a given clock speed. The Wii already has some heat issues with the tiny constraints inside. A bit more volume to the system would have been a good idea on Nintendo's part for heat management. That or laptop ****heatsinks would've been a good idea.

I really disagree that "visuals are the most important elements of immersion". Showing me my own granny crawling out of the grave for RE5 wouldn't hold a candle to the "pong" of my racket going past my ear in wii sports. The wii is based on the idea that "more graphics!!" is a never ending lust for polygons that ends up in a stunningly rendered 3D vomitorium.

Videogames. Of course it's a never ending lust for more. That's how everything in this world is. 'Nuff said.

1:1 responses to the players actual movements and more immersive media throughout the system are the future of immersion, and of gaming. look at the sale figures and know that Microsoft and Sony, if they get the opportunity to make a next-gen console, will include motion controls and additional media outlets to highten immersion as well as graphics. I hope the X-Box 720 will fit through the door of my house.

Well I'm pretty sure the PS3 Six Axis motion sensing was Sony cashing in on what Nintendo envisioned.

And like I said earlier, I like a challenge, and Wii is one of those. As far as graphics and the Wii go, I don't see why a really cool, but by no means revolutionary controller can't go hand in hand with nice, crisp visuals that become the initial part of the immersion process. Why should I have to choose between the two when I can have both? Doesn't mean graphics have to hyper realistic, but effective, and in some cases the more realistic the better. Frankly I think Nintendo could have put more capability in the little box considering the good profit they make on selling a console instead of losing money. It's their genius and our partial stupidity as well as gamble for buying a system with basically 7 year old technology. So I'm a bit dissapointed by that, but anxious and fascinated on how developers will make full use of the system in light of the processing powerhouses of today's PCs and HD consoles. Because come on, you can't beat a mouse and keyboard for FPS.
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#8 TacticalElefant
Member since 2007 • 900 Posts
I was just playing Super Mario Sunshine for the first time an hour ago and I must say the water effects in that game basically were a showcase for water effects on the Gamecube along with Wave Race: Blue Storm. Sucks that the system didn't have more RAM and higher polygon fillrate, then maybe Far Cry Instincts would have been on it instead of being cancelled.
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#9 TacticalElefant
Member since 2007 • 900 Posts
You people kid yourselves in some bid to make it like the shortcomings are almost what you wanted in the first place. Sure the Wii isn't all about HD graphics, and real life effects, but it sure is nice to have a graphically pleasing game (especially an FPS) and jave the great Wii controls to go along with it. So stop acting like the graphics don't matter, because they do, visuals are among the most important elements of immersion.
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#10 TacticalElefant
Member since 2007 • 900 Posts
It's an HDD I'm sure. Maybe some new peripherals and the unveiling of the Wavebird Mk. II with a dock in it for the Wiimote.