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TheDisintegratR

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#1 TheDisintegratR
Member since 2007 • 29 Posts

[QUOTE="Japanese_Monk"]Wow, they even ripped off of halo when you have to meet the commander at the bridge. thats pretty lame.bigcalkenobi

Usaully the captain is manning the bridge

Don't even bother these people apparently don't know what a mission briefing is.

or at least that many other sources have used them before halo.

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TheDisintegratR

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#2 TheDisintegratR
Member since 2007 • 29 Posts

The intro changes pretty drasticaly.

It's more of an referance to Starship Troopers.

But oh yeah the ignorent think that halo in vented Starship Troopers.

Here a hit just about ever outer space sci-fi with military action is based of starship troopers.

metroid

halo

warhammer 40k

just for starters.

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TheDisintegratR

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#3 TheDisintegratR
Member since 2007 • 29 Posts

/\ Well thanks to Bioschock the difference between PC and console FPS design is on par.

It is kickass on either systems, and its the best FPS since HL2........

skrat_01

I have yet to play it. and I was mainly referring to multiplayer. either way it assuredly a treat.

and I edited to say there are exceptions. but it hardly evens the standers.

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TheDisintegratR

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#4 TheDisintegratR
Member since 2007 • 29 Posts

HA! he can't give any reasons why Half-Life2 copied anything. Half-Life2 was revolutionary for its integrated physics gameplay which has yet to be replicated and had never been done before. I bet he never even played it. that and saying ridiculous statements without links or proof.

The funny thing is the games you know copy halo suck, example mace griphen.

As for this thread it really shows the ignorance of some people. They are just to far gone to educate and are only good for laughs.

the funny thing is there seems to be a 5-10 year design lag between the standards of pc and console which seems to be getting wider every gen. they are just pissed the well be eternally playing catch up.

a few exeptions though.

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TheDisintegratR

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#5 TheDisintegratR
Member since 2007 • 29 Posts

[QUOTE="sonicmj1"]The thing about including Metroid Prime Space Pirate innovations is that a lot of the stuff created by Space Pirates is destroyed by Samus over the course of the game. Omega Pirate is killed. Thardus is killed. I have no idea as to whether the Pirates were able to communicate their game-specific innovations out to the remainder of the pirates. If Super Metroid is any indication, a lot of that technology is lost after the Prime games. This would significantly weaken Space Pirate ground forces. Blackbond

The Pirates weren't even that evident of a force in Metroid Fusion. Maybe they died down, maybe their regrouping, who knows? But I do know what the sequel will be about. Remember when you dropped that Metroid breeding ground on that planet/colony or whatever. Come on you know that those metroids didn't all die from the atmosphere :P

well the answer to that is easy the federation found rs233 , and the research station you're in is well in federation protected space.

also i have a theorie about the space pirates transportation they must travel in self sustained colony ships to new planets because the lack the resourses for individual fighters to an effective level for their numbers (plus drop ships of course). meaning a federation cruiser could probably Punch a whole in it pretty easy taking out extremely high numbers of them easily. the federation probably has a defence grid just for that purpose.

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TheDisintegratR

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#6 TheDisintegratR
Member since 2007 • 29 Posts
[QUOTE="TheDisintegratR"]

there seams to be alot of misconception about the numbers of the space pirates.

they not only look like bugs they also have a comparable reproduction rate. they seed worlds with colony's and turn the whole planet into a reproduction facility strip mining and destroying all resources. an elite could kill a fodder unite just as easily as a federation trooper (so about equal in strength). so the federation and samus (employed by them) for that matter don't even bother striking at the worlds lost only top tier research facility's that are small to avoid attention and worlds they are attempting to seed.

you see they are not called space pirates because they raid the occasional cruiser for bootie they are called space pirates because they can shanghai entire star systems.

also they are similar to the Covenent as the do have multiple races within them. I forget the names of ridly kraid and mother brains races, but the whole of their race is involved.

btw i admire the elites and wish to advocate the spiritual civil war they have started in halo3.

t2wave

Another thing I did not know.

yeah but according to trace's backstory the kriken race is worse than that times ten thousand. but they are even more of fodder troops because the rely on their generic might instead of assimilating others technology.

I really hope the go in-depth with all the new races in the next continuation of the series.

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TheDisintegratR

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#7 TheDisintegratR
Member since 2007 • 29 Posts

there seams to be alot of misconception about the numbers of the space pirates.

they not only look like bugs they also have a comparable reproduction rate. they seed worlds with colony's and turn the whole planet into a reproduction facility strip mining and destroying all resources. an elite could kill a fodder unite just as easily as a federation trooper (so about equal in strength). so the federation and samus (employed by them) for that matter don't even bother striking at the worlds lost only top tier research facility's that are small to avoid attention and worlds they are attempting to seed.

you see they are not called space pirates because they raid the occasional cruiser for bootie they are called space pirates because they can shanghai entire star systems.

also they are similar to the Covenent as the do have multiple races within them. I forget the names of ridly kraid and mother brains races, but the whole of their race is involved.

btw i admire the elites and wish to advocate the spiritual civil war they have started in halo3.

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TheDisintegratR

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#8 TheDisintegratR
Member since 2007 • 29 Posts

FFVI

Cele's cliff scene after the scorching of the planet into the world of ruin.

I did cry, the music is absolutely powerful.

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TheDisintegratR

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#9 TheDisintegratR
Member since 2007 • 29 Posts

Huh, well Bioware is awesome and well probably do a great job.

But their games are so narrative driven I need to hold some standards in this fashion. meaning they need to acknowledge the difference between mecha and metal sonic, and completely ignore all the crappy cartoon and Archy comic series that have nothing to do with the games.

Me personally I would like it to use the environments and references of sonic 3 & knuckles and maybe sonic CD too especially for the background story and narrative. I think that Mecha sonic would make an awesome protagonist.

I'm sure it well work out well.

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TheDisintegratR

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#10 TheDisintegratR
Member since 2007 • 29 Posts

I am tired of seeing cliffyB catching flack for something his sports annalist know nothing brother said.

Cliffyb his said on many occasions that he owns a wii that it is fun and Nintendo is heading in the right direction, he even said he would like to take a crack at designing a wii game because the inherent challenge it poses to developers.

no his brothers opinion is not his stop acting like it is. this means nothing.

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