@CommandoAgent: I did specify that I was talking about on Normal difficulty. And I have completed the game on Normal.
And I do not dispute that you can plenty of challenge out of this game. You can do the challenges for each level or play on Hardcore. It would probably take several hundred hours to complete all the levels on Hardcore and do all the challenges.
Besides, I don't see the difficulty of the Commandos games as a strength. On the contrary, they were so punishingly hard, with terrible tutorials, that it was very hard to get into them. Shadow Tactics has a much gentler learning curve. I find it very unfair that the review complains about a steep learning curve. The beginning of the first mission starts out at a very basic level, and from there I found not jarring jumps in difficulty. Everything is added one mechanic at the time, and the difficult of each situation requiring the mechanic is gradually increased. And on top of that, you have alternate solutions to almost every problem, so if you don't like one mechanic, you can use another.
@GarGx1: I agree. This game definitely doesn't have a steep learning curve compared with the Commandos games. On the contrary, I think it's a very gentle introduction into the genre.
@emperorpepe: I think the game looks fine. It definitely looks better than Desperados and Commandos 2, which are games from the 2000's. But it's all a matter of taste, you can look at the screenshots and make your own judgment. There is no need for line in the good/bads for it.
This game is a $40 game because it has a well-crafted 25 hour main story. That's more than you get in many $60 games.
@martinigirl1979: This game is a lot easier than the Commandos games, at least on Normal. You never really get that stuck in Shadow Tactics, because almost all problems seem to have several different viable approaches, so if you get stuck with one approach, you can try another.
@Drilbit777 My guess is that there are technical difficulties which makes it impractical for them to make the machine backwards compatible. PS3 games are made to work a specific set of hardware. The new Playstation will not have that same hardware, and it would probably be too expensive just to have a PS3 inside the PS4. And the PS4 was probably not suited for/powerful enough for running PS3 games with ca software emulator.
I think it is pretty clear that they have not chosen to do backwards compatibility this way just to screw with people. I think they knew that they wanted their next machine to be backwards compatible, but this rather cumbersome way of doing it, turned out to the most feasible one. I mean, there is no way this solution can be easy for Sony either to implement, they will have to setup and maintain servers for this to run on, and they probably wont have revenue stream, except for game sales, to support it.
I believe option for them must have been either this solution, or no backwards compatibility at all. They chose this solution, and I think we should be thankful for that.
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