@warriors30 @Gelugon_baat You are a terrible person. Inside, we all are. Instead of fighting it, embrace your inner sociopath. Life is more fun that way.
@Aaronp2k What I find even more humorous is the fact that the dev changed the murderous party to the mother in order to ostensibly not offend extremely religious Christians.... right before filling the game with poo. It makes the cold, dead place where my heart should be feel warm and fuzzy.
@Born_Lucky Loyalty isn't just petty. It's stupid. The sooner you learn that everyone in this world is out for themselves, the easier your life will be. Even your friends and family would feed you to the wolves if it came down to you or them. Why do you think those of us that use and manipulate those around us are so often successful in life? We embrace this fact and take what we want, to hell with everyone else.
The controls are great. The level design is great. However, the world feels completely empty. I'm not just referring to the instancing. Even enemy density is low outside of respawn restricted zones. The Crucible seems uninspired. I can't remember the last time an online shooter didn't have at least team voice chat (I know, fireteams, but what about Crucible teams by default or opt-in). Nearly every story mission feels the same, due in no small part to Dinklage's "performance". I'll add more after I get back from grocery shopping.
@vault2049 @Darkhol0w I rented it from Redbox two days ago. I played it 2-3 hours a day (at night). I'm already starting to get bored with it, and I deliberately avoided the hype machine at all costs (didn't even do the Beta or watch any streams/demo footage). Titanfall, while also repetitive, managed not to put me to sleep for the 2-day free origin trial of it. Neither is a great game deserving of a 9, but Destiny is the definition of mediocrity.
@boldbrian @vault2049 It makes perfect sense. The majority of user reviews on metacritic are either 0,1, or 10 (with a couple 9's for good measure). They just happen to average a 6.4 user score (as of last check). He's not referring to the critic reviews, just the user ones.
@CHRYSAFIS @ArabrockermanX The servers were only turned on for journalists twelve hours before public release. Reviews only started coming out yesterday and most publications haven't finished theirs yet. Also, let's not forget the fact that Kevin VanOrd has already addressed early concerns he has with the game in his written review-in-progress ("RIP"). Honestly, while his RIP didn't cast Destiny in a bad light, it certainly wasn't exactly a glowing recommendation.
Bungie and/or Activision intentionally prevented reviewers from having reviews ready at release because they "wanted journalists to have the full experience" of the live game.
@scottwilkins If Bungie were to decrease the number of instances to make each one more populated (while decreasing spawn timers to compensate), add sub-plots to fill in the pacing issues leading to grinding, and add more social functions (i.e. proximity chat), I think this game would have that draw. I seriously hope they work community feedback into future content drops.... but they sure as hell better not expect us to pay for things that should have been available upon release.
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