I got an e-mail from my friend alerting me that IGN has the MGS4 review up... Plus, he assured me it is completely spoiler free. While I was reading the review, it was what you would expect from any review... but one section where they talked about what you will be doing in MGS4 that surprised me. May be is not news to some and for that I apologise. :P
Anyway.... I am here to talk about one particular section in the review. Which is to do with the game-play rather then the story. Here's that particular section:
'Still, it is fair to say that sneaking around is just the tip of Metal Gear Solid 4's Titanic-sized iceberg of action entertainment. Brace yourself for a lot of variety as the narrative twists and turns to catapult you across the globe in a flurry of game **** and approaches to design. You'll find yourself climbing on car roofs to eliminate shambling hordes, or donning a raincoat to evade security forces while tailing a mark. One section requires you to use all of your wilderness skills to track down a target, scrutinising the way ahead for signs of your quarry. And, of course, you'll find yourself encountering fiendishly devised bosses. Because where would Metal Gear Solid be without bosses? As if to remind you, several of the bosses in MGS 4 are brilliantly evocative of some of the more memorable boss encounters from the series so far. They also prove to be pretty memorable encounters in themselves, too; running for cover through a research lab, while trying to locate a stealthily camouflaged femme fatale, for example.' (from IGN's MGS4 review)
Wow!! That was the reaction I got just reading that part.. I read it again just to imagine what it would be like to actually see it in action and to play it. Some part sound kind of like Assassin's Creed but we all know Kojima is a fan so, getting some sort of influence isn't that strange... Remember in MGS2, when Raiden had to hold hand with EE (Emma)? That was influenced by a game called ICO.
Well... That is it for this blog... Thanks for you time and until next time.