Thraxen / Member

Forum Posts Following Followers
36 189 137

No longer tired of innovation (or among the "geeks and otaku")

It finally happened.

My Wii, which for eight months was little more than a Nintendo Channel video player, is being used for games again.

Over the last few days, I have downloaded World of Goo, Toki Tori, Lost Winds and Tetris Party and ordered copies of de Blob, Boom Blox, Mercury Meltdown Revolution, No More Heroes and Link's Crossbow Training (with that piece of plastic).

All that not playing Wii games must have created a pent-up desire to play Wii games.

It was getting to the point that I was considering selling my Wii. Now I might just send it to ColorWare to have it painted orange when the warranty expires.

Orange Wii
Lust

Apparently my taste in video games is bipolar. I just went eight months playing almost nothing but traditional, "deep" games that made little attempt to innovate and were based on evolutions of concepts made popular by games like Super Mario Bros. (1985), Prince of Persia (1989), Wolfenstein 3D (1992), King's Quest (1983) and Ultima III (1983).

I wanted to play the often simple, quirky, innovative games for the Nintendo DS and Wii to show that I was a unique individual just like the millions of people who play such games to show that they are unique individuals, but the desire was not there.

No, the video games that I most desired were Mirror's Edge (inspired by Prince of Persia) and Little Big Planet (inspired by Super Mario Bros.), and the other games that I wanted did not do anything truly new either.

The only exception to this was Picross DS, but that story is worthy of its own blog entry.

Now the poles have switched.

My Wii is getting plenty of use, and to a lesser extent, so is my Nintendo DS Lite. I am buying and playing all sorts of simple, quirky games, and I have little interest in the upcoming "deep" games that I would have lusted after just a few weeks ago.

You get excited about Brutal Legend, Heavy Rain, Infamous, Rage, L.A. Noire and I Am Alive. I will join you when my poles switch again. I cannot get myself to care about them today.

Really, I Am Alive should be my most anticipated video game ever. This game is about me.

Or at least some guy named Adam who lives in Chicago.

For now, I will get excited about Flower, Noby Noby Boy and... whatever the promising upcoming Wii and Nintendo DS games are. It has been a while since I paid attention to the Wii and DS software lineups.

I am almost positive that my poles will switch again. This is not the first time that this has happened. Almost two years ago, not long after purchasing a PlayStation 3, I had no desire to use it for much other than Go! Sudoku and Guilty Gear X2's Survival Mode. Most of the games that I was playing were simple, touchscreen-focused Nintendo DS games.

Months later, I was anxious for Assassin's Creed, Uncharted, Rock Band, Unreal Tournament III and Phantom Hourglass, and did not care much about anything offering instant gratification anymore.

But do not call my current gaming mood "casual." The four Wii games that I recently downloaded were supposed to be complemented by a fifth (Helix), but the Wii Shop Channel informed me that I did not have enough space for Helix on my Wii when I tried to purchase it. Needing additional Wii storage places me among the "geeks and otaku," according to Nintendo Europe senior marketing Director Laurent Fischer.

Because I have been declared a "geek" or an "otaku" (or perhaps both), I cannot be casual.

Fischer later apologized for the comment and Nintendo has since announced that a future Wii firmware update will allow WiiWare and Virtual Console purchases to be downloaded directly to SD cards, though there are conflicting reports over whether it will be possible to run Wii downloads directly from SD cards.

I could delete something on my Wii to make room for Helix, but I refuse. It's the principle. I should not have to do this, so I am not doing this.

And until this is fixed, Nintendo will have to live with the grief that I have given it $18 in unearned revenue.