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Tighaman

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#1 Tighaman
Member since 2006 • 1038 Posts

if they even can get the severs right for online just think how long before you see that weather patch? ps4 only fans are some loyal ass subjects, online maintenance every week, lack of exclusive for the holidays, paying for online that doesnt work half of the time, slow OS updates, but they got 1080i/1080p and thats all that matters because thats all they asked for.

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Tighaman

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#2 Tighaman
Member since 2006 • 1038 Posts

so much methane gas from these cows mooooin and farting in this thread the game is beautiful its nothing like infamous torm , having an air attack is not the same thing. again xbox is bringing the earthquake right before the tidal wave

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#4 Tighaman
Member since 2006 • 1038 Posts

@tormentos: I said heavy compute I never said the ps4 wasnt using it.

You moving the goal post again SHOW ME WHERE THEY WAS USING XBOX ONE API porting to ps4 instead of the other way around you just said about that the DX11 dx dont work with XBOX make up your mind lol.

You are crazy on the specs torm THE CONSOLES DONT TRY TO ACHIEVE HEAVY COMPUTE THE SAME WAY.

Yes torm ISS got some nice colors thats it.

It dont matter what you say about Ryse I have played the game hell its the only game I havent traded in one of the best launch games in my book and graphics we already know.

You will not see anything in performance from heavy async compute come out for the xbox one or anything like it until AMD and NVidia release the HBM cards you can bookmark this shit right here if you need to please.

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#5  Edited By Tighaman
Member since 2006 • 1038 Posts

@tormentos: @tormentos: because thats what you always start with when you are a multiplat game you start with PC hence using dx11 PC API

Port to the leading platform PS4 hence porting to PSSL from dxPC and show me where they showed the xbox one API and tools please because I show didnt see them? PS4 version because we know xbox dont use dx11PC tools which they was porting from. Hamster on a wheel?

You talking about 400gflops is modifed lol when you go a whole 1.3tf for async compute on the xbox one the only compute heavy game on console right now is Ryse we will see how ps4 will handle heavy compute when bigger games like the Order or Uncharted come out.

and why all the name calling when you really dont want to see me?

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#6  Edited By Tighaman
Member since 2006 • 1038 Posts

@tormentos: Fool what is you talking about are you reading the whole thing? they show you the code and how to reduce BW and everything for the ps4 version that was showing code for PSSL only and Dx11 PC is not the same as Xbox either and they didnt use the API or Drivers for the xbox one. As you said yourself they ported from dx11PC to PSSL and they are showing the ps4 version stop being dumb torm. Ubi are porting like this DX11PC >PS4>Xbox one thats what the devs are saying.

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#7 Tighaman
Member since 2006 • 1038 Posts

@tormentos: No excuse I read everything you just happy to see better numbers for your agenda IT SAYS ON THE FIRST PAGE THE PS4 version of the study not ps4 and XBOX one that means they are using ps4 hardware and code PSSL. Like I said its good to see the ps4 almost hundred percent more power that mean we are moving in a great direction in performance and hopefully it show it the games outside of 3rd party, but to say those are the final numbers to go by is ridiculous.

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#9 Tighaman
Member since 2006 • 1038 Posts

@tormentos: Do you see where IT SAY AGENDA ON THE FIRST SCREEN and WHAT VERSION? THE PS4 version thats and hardware not xbox one final Async Compute yes its at 1600 and I cant wait to they start using it more but you to say what you said is ridiculous.

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#10  Edited By Tighaman
Member since 2006 • 1038 Posts

@SolidTy: the only thing thats says is they are SHOWING PS4 GPU RESULTS ONLY the only tested Async Compute using ps4 hardware there are no xbox one test only CPU results.