Titanium_Wolf's forum posts

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Titanium_Wolf

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#1 Titanium_Wolf
Member since 2008 • 25 Posts

And I didn't repharase crap, why don't you stop being lazy and look back at my previous messages where I did talk about fatalities, brutalities and supers. And you're the one who's gonna feel stupid, YOU MADE NO MENTION OF ANYTHING ABOUT EASTER EGGS OR LEAKED MATERIAL. YOU BLUFFED AND FAILED. AND GOOD, I NO LONGER HAVE TO BE SURROUNDED BY YOUR STUPIDITY. HAVE A NICE LIFE JACKASS!

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Titanium_Wolf

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#2 Titanium_Wolf
Member since 2008 • 25 Posts

No you're missing the point, MK v.s. D.C.  had umm D.C. characters. Do you at all pay attention to D.C.? And just because two games play on the same engine, does not make them the same. I'll give an example, Eternal Sonata and Tales of Vesperia. Both run on the same engine, but guess what, two different games. And we will see who is right upon release of the game. And no it's not even about being wrong again, I just want facts, not opinion, even though you're one of the jerkest people I have ever met, I was secretly hoping you were right about the two supers, but fact is, you're not. That article states nothing about two supers, if you're referring to Batman's bat's either blocking or attacking, those aren't two supers, that's not even a super.  And what you don't seem to get, yes MK is known for it's fighting mechanics, but you want to know what the MK theme is? Blood and Gore, that's what makes it work, so unless they have something else to make Injustice spark above all other fighters, then it won't work. AND THE SUPERS ARE A PART OF THE GAME PLAY STUPID! And the mechanics are not even the same as MK9, they are adding a lot more features and it's gonna be a lot more hetic. If you walk in to play Injustice with your MK9 experience, you will be more lost than a gold fish in a pig pen. AND SUPER DUMBASS, MK9 DOES NOT HAVE D.C. TO DEAL WITH, THEREFORE THEY DO NOT HAVE THE RESTRICTIONS THAT MK VS. DC HAD AND INJUSTICE WILL HAVE.

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Titanium_Wolf

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#3 Titanium_Wolf
Member since 2008 • 25 Posts

I read through the article that you gave to me top to bottom twice and I concluded two things.....One, the game is far better than I anticipated, so I do thank you for that and two, there is no mention of two supers. I saw that the meter divided into four parts, I saw that you get a rage mode or gimmick as they called it. And every character has unique combos, can go into wager mode and EX mode. But it appears that every character has one super and one gimmick. Sorry dude but unless you have video proof of these supers, you lose, just because you said it doesn't make it true. I could tell you that there is a scene in the game where Joker is having a tea party with Batman and Superman, but you wouldn't believe me unless I had video proof.

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Titanium_Wolf

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#4 Titanium_Wolf
Member since 2008 • 25 Posts

*Sigh*, Okay, first off, I know that I'm not a kid, I am only at heart, but I really don't care at this point whether you believe me or not, that's irrelevant. What I don't get is you don't seem to understand "D.C.'s no kill code". No kill means no superheroes will be killing in this game, no gore, this game is not going to be like Mortal Kombat, the guy even said in video that it's not going to be Mortal Kombat. So whether it's run on the same engine as MK9 or not, the fact remains, THERE WILL BE NO GORE JUST LIKE WAS NONE IN MK VS DC. I mean why do you think they are even selling this whole, "If our greatest heroes became our greatest threat" scenario, because they know of what a big failure MK VS DC was. Which was due to lack of gore, so they are now trying to make them seem bad to appear more brutal. And you quoting me has nothing to do with what we were discussion. We were talking about Fatalities, Brutalities and Supers, who cares if I called them ultimates or not, that doesn't matter. The fact remains are that they are the "same idea", let me define same idea to you: Close, similar, almost the same. Gosh I swear you take everything literal to the extreme.  And if you read my quote, the one that I sent you, you will have saw I said "SAME IDEA, MINUS! MINUS!" come on, what does minus mean: take away, don't be lazy do the math, minus "MINUS THE FINISHING PART". Which goes to say, they are both cinematics that depicts special abilities of their characters. Yes they're both performed differently, but this is what separates them from being the same and being the same idea. And you are now saying there are two supers, what happened to the whole "You have to look back on MK9" scenario? As you said, MK9 only has one super, I keep telling you not to look at that, but you insist on looking at that because they are ran on the same engine. Whooooa! So that must mean every game that is run on the same engine, is exactly alike, yeah, I see who the real dummy is, smh. Ahhaah and you just proved my point about how dumb you are, "god your dumb", missing an apostrophe and an "e" there dude?

 

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Titanium_Wolf

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#5 Titanium_Wolf
Member since 2008 • 25 Posts

The system was fine, but it did need major improvements, it didn't live up to all of the hype. And for some characters such as Superman, Captain Marvel and Flash in MK v.s D.C. were fine, but yes characters like Batman and Green Lantern, Scorpion needed more abilities, but that goes to show the failed attempt of NetherRealm. Just because you watched a video, you automatically assume that they have 2 super moves? This cinematic you saw could have been anything, a grab move, you can't make statements like that without proof. That's not common sense, that's just an assumption of yours, a theory nonetheless. Show me these videos that you have found. Tell me, did you see anyone else with more than one super? And I just told you that you can't go by MK9 because it doesn't have the restrict limitations that MK v.s. D.C. and Injustice had and will have from D.C.'s not killing code. For the last time, MK v.s D.C. was NetherRealms first and last attempt with a D.C. game, not counting Injustice, since it is not complete yet. So all of NetherRealms other projects are irrelevant. It won't be the same, so you can't use that claim. And I never said that MK v.s. DC had supers, I said the finishing moves were the same idea. If you don't believe me, I've took the liberty of quoting myself word from word. You can check my above comment for proof, "As for the super moves, Mortal Kombat v.s. D.C. had Brutalities and Fatalities, it's the same idea as the super moves, minus the finishing part." Hence "same idea", not the same thing. So it is you with the lack of knowledge. Just because there will be alternate costumes, does not mean that there will be a version of Nightwing even close to the Arkham City version. Ahahah you think that I am a kid?, that's a good one. And on top of that, you even tried to pull out a stereotype on me, when your claim about me being kid is wrong. That goes to show just how corrupt your sense of judgment truly is. I tried to be nice to you before by admitting me being wrong about my very first comment, but obviously you can't be convinced to take an apology with out insults. Some advice, grow up and take your own advice and don't make wild allegations with out proof to back up your claims. If I get the link to these videos explaining the multiple super moves and see that you're right, I will swallow my pride and once again apologize to you, cause I have what it takes to do that.

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Titanium_Wolf

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#8 Titanium_Wolf
Member since 2008 • 25 Posts
No, I would enjoy 40 characters, that would add to some variety to the game. They are showcasing only one super per character, that's why I said they need more, like 2-3. And we don't even know if Injustice also will have anything similar to the off screen tournament like MK9. Usually Nether Realms are great in the storyline department, but the storyline of MK vs D.C. was a let down to be honest, they got my hopes up and then sent them straight down. And I never said that the finishing moves were the same as the supers, I said they are the same idea, minus the finishing part. Both have cinematics that display specialties of the characters that you doing massive damage of some sort. This is why it would make such a great template for the super moves. I also hope they have an alternate version of Nightwing, personally I don't like the design they gave him, I prefer the Nightwing look from Batman: Arkham City by Rocksteady Studios. 
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Titanium_Wolf

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#9 Titanium_Wolf
Member since 2008 • 25 Posts

Alright, how's this then, they increase the character roster by 10-15 characters like I  said before. As for the super moves, I think that it should be 2-3. Because I know from other fighting games, more super moves are always better, but to a certain point. I'll admit I went overboard before, you were right, I'm sorry. I'll settle for 2-3. Also the level chain's. I think they should have 8 or 9 per level. We have seen the level chain of 3 or 4 in Mortal Kombat v.s.D.C. So I think that it would be better doubled, but only doubled. No more, no less. And I am aware that NetherRealm's last game was Mortal Kombat 9, but their last attempt with a D.C. game was Mortal Kombat v.s. D.C., so that's why I am look toward that one instead of Mortal Kombat 9. Yeah, you're right that it was very successful, but that's only due to two things, 1. Mortal Kombat 9 had so much blood and gore in it that the supermoves didn't make such a big deal and 2. People respect Mortal Kombat to the point where things so miniscule won't even matter. As you know, D.C. games can't be as gruesome due to the whole "Superheroes don't kill" rule, so it loses points there, even being made by NetherRealm. As for the supermoves, Mortal Kombat v.s. D.C. had Brutalities and Fatalites, it's the same idea as the super moves, minus the finishing part.

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