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Idiot's Guide to Silent Storm

One of the great unsung games is a little gem called Silent Storm. It's a turn-based tactical strategy game in the vein of Jagged Alliance. If you're reading this, odds are you probably already know that. So let's jump ahead tot he tips, shall we?

-Saving is your best friend, even more so than a big gun. I recommend saving after every two to three turns, though when things get hectic, I'd save every round, especially when your characters are at full strength.

-Watch your skill increases carefully. Map each character out and take notes on where you want each to go. It might seem like a good idea at first to have your characters generalize, but be absolutely sure that it will allow you to grab a better skill later on. There's no real "wrong" way of going about these things, but there are smarter ways. If you're a sniper, specialize in sniping skills. If you have a demolitionist, have him specialize in that. Pretty simple, no? It's always a good idea to have your characters specialize in one particular weapon as well, in order to boost their effectiveness.

-Don't take a character's death lightly. There are a lot of tough missions in this game. If you lose a character,I almost always recommend playing the level from the beginning.

-Don't always carry a big gun. WhileI love the ability to tear apart the environment, this can also lead to certain game-over situations and some odd random disasters. Too much collateral damage will lead to a game over, and this is incredibly easy to do when you have three characters in the robotic armor or wielding rocket launchers. I would use those weapons only in the event of a last resort, or if it is tactically sound (taking out a watchtower with a rocket launcher is a trip). On the other hand, have fun with it too. The devesation you can cause is a highlight of the game, so I'd say go wild with it. Just remember to save often.

-I recommend using snipers almost exclusively during the initial missions. They will be able to hit enemies at ranges further than your other soldiers, and will be useful as the early game can be punishing. However, most characters can be developed as you see fit, so use whatever makes you comfortable. I'd always keep at least one sniper, medic, and a lockpicker.