Through the multitude of the games that are heavily promoted and represented as achievements of the year it's not easy for the casual gamer to find his way toward entertainment. A variety of titles hits each day the shelves accompanied with almost the same advertising campain leaving behind only unanswered expectations and lightened wallets of the gamers, still ready to get their hopes up and dream about the next AAA game.
The trend of sequels and the long going franchises only add to the frustation of the confused gamer. In this case the role of paid reviewers becomes very important to help in decision making, yet lately this role seems to be abused in favor of paying publishers and instead of proffesional opinions these paid critics deliver only twice writen commercials.
Caught in this ongoing stream of old and new products presented always as the latest games the player get confused and is enticed to buy every new product that exists in the game market (or live marketplace) The result of this constant and sometimes compulsive buying are piles of games and shelves filled with titles that nobody will play if not swaped or changed for new titles (often with the same result) Gamers of all ages often just sit through hours of long intros just to skip the game after few minutes of playing. Rarely these days games are played thoroughly and enjoyed in every aspect, making a return to the title almost a memory of the past. Moments of sadisfaction delivered by enjoyement of the game are often substituted by frustation in hunting for achievements and reward chasing.
In conclusion I will invite fellow gamers to play more and buy less, quantity is the opposite of quality and focusing in such conditions often becomes hard.
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