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Trev9421

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#1 Trev9421
Member since 2012 • 87 Posts

@platinumking320: I like your thought process. It would be cool to have magic Develope after normal technology, not only would that run counterintuitive to most all fantasy worlds, but it would allow for great combinations. Utilizing emergent magic would also neatly sidestep "scientific explanations" that occasionally bog down far future series. If one went the route of any significantly advanced technology would seem like magic to those without the ability to understand it, you would still be constrained by certain absolutes. Magic, on the otherhand, can have more completely fabricated conceptions.

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#2  Edited By Trev9421
Member since 2012 • 87 Posts

@Lulu_Lulu: I'm not sure I really understand. I'm not trying to be difficult, but what would you rather games be like?

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#3  Edited By Trev9421
Member since 2012 • 87 Posts

@loafofgame: Thanks for the legitimate suggestion. I'll check it out. I've never heard of it.

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#4 Trev9421
Member since 2012 • 87 Posts

@Lulu_Lulu: I was leaning more towards a competitive online multiplayer game.

As to your second question, disregarding economics, there should only be one game per genre then. One shooter because regardless of magic or bullets it's still just a shooter. One platformer, because it's all just jumping/running/climbing, ect. Ironically, two of the games you mentioned are famous for their lore. Bioshock mostly because of lore and Dues Ex just slightly less so.

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#5 Trev9421
Member since 2012 • 87 Posts

@MonsieurX: Not really, the magic in Skyrim is kinda subpar. Plus, I'm not wanting an open world adventure game either.

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#6  Edited By Trev9421
Member since 2012 • 87 Posts

Tl; dr- Skip to bottom

With the plethora of FPS games coming out lately, wanting a new one is an odd sentiment, but bear with me. I have been envisioning a Fantasy first person shooter. We have Sci - Fi and military shooters galore, but I have never seen a fantasy shooter. Obviously these two ideas wouldn't seem to go well together, but I think they could.

To begin with, this would focus on magic, there would be no sword and boarding or anything of the like. Primary attacks would be dependent on the type of wand/staff/whatever you use and be variations of simple elemental spell slinging.

The bread and butter would come in the form of active and passive skill trees. The passive abilities would be tiered so that tier 2 might unlock at 10 points but tier one would have 15 skills that you can put multiple points in therefore making most builds unique. Balancing so that people don't use one specific build would be difficult, but some people will only follow build guides anyways.

The active skills would be separated into offensive, tactical, and support abilities.

Support abilities would utilize earth, water, and summonings. You could create temporary defensive walls and domes with earth, increase healing rate with water, and summon creatures to cover you or others, ect.

Tactical would revolve around air, space and gravity and utilize movement abilities and traps. You could increase and hinder movement, leave gravity traps that sling opponents different directions, and eventually be capable of short range teleports.

Offensive abilities would focus on large, hard hitting abilities using fire, lightning and ice. Bring down giant lightning bolts, throw exploding fireballs, bring ice spikes from the ground, ect.

Ability points could be allowed in any category so that you could have a jack - of - all - trades master-of-none. You could go full support and just stick enough points in offensive for a surprise flame attack.

Obviously this all needs a system to keep it in check. I propose a single resource pool. Everything from simple primary attacks to massive abilities would require this resource. Normally, this would be a constantly regenerating resource, but the regeneration would stop in combat. When damaged, resource regeneration would stop in favor of health regeneration. This would make "shootouts" slightly more tactical. Do you blow everything for one grandiose ability or use less expensive abilities and regular attacks so that you can better respond? Traps would take a permanent portion of your resource until they are activated.

Obviously, I have no clue if any of this is feasible from a technical standpoint or balancing standpoint. I would just like to hear others thoughts.

Tl; dr- I want to hear people's thoughts on a fantasy fps using magic.