TribalWarriors' forum posts

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TribalWarriors

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#1 TribalWarriors
Member since 2009 • 25 Posts

I tried every damn thing too---put the most powerful skulls on and everything---the **** is bugged---patch it quick MS, and make the Spartans controllable on the stage and maybe it can be done...just maybe.

Side Note related to HW;

Also stop complaining about covenant rushes bc those who complain are spamming UNSC leader special abilities which is cheaper---like Forges tanks, Anders' Hawks, and Cutters ODST---those who complain are usally trying to upgrade like hell so that they can become unstopable with their spamming ways--I hate Hawks, but I hate ODST even more because they can just be dropped forever, which is unfair since no one else can do this. I hate that the UNSC can stop leader abilities, but they are already the strongest faction. Why not give the cov. leaders the same ability. I dont think it would harm the game in anyway. 5X Mac blast is the best ability combined with ODST and cutter is just unstoppable, but people want to complain about a cov. rush really? And make Scarabs cheaper bc at 3000 it is almost impossible to use before getting UNSC spammed.

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TribalWarriors

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#2 TribalWarriors
Member since 2009 • 25 Posts
[QUOTE="KapG"]

[QUOTE="TribalWarriors"]

[QUOTE="DEWMAN08"]

First of all, gross dude. Secondly, how can you say the controls are "very, very smooth, but unresponsive"? That is a great example of an oximoron. I think most people, you included, are looking at Killzone 2 and saying: "why isn't this system the same as COD and other shooters", "I want familiarity so I don't have to change my gameplay tactics". Okay maybe your not saying the second thing, but I bet some people are.

The bottom line is this: GET OVER IT. I am sick of the whining going on here and other forums throughout the internet. GET OVER IT. If you don't like it then don't play. Killzone2 provides players the option to adjust and change the layout of controls, in much more detail than most games. The game uses blur effects and other details to make the game more realistic, which makes it handle differently than other FPS out there.

The very very smooth comment wasnt me at all, I was poking fun at the comment. Please improve reading comprehesion. Seems like you grasp what an oximoron is but please dont be a moron and read the fact that I put quotes there so as to reference another's response.

dude you want to go on complaining about peoples reading comprehension. Yet even after an edit you can't put together a proper sentence in english. Stop skipping your english classes so you can learn proper sentence structure and grammar.

Your argument is fallacious since you provided me with no examples or proof statements. I edit because I don't type well while masterbating at the same time. Multi-tasking has never been my forte
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TribalWarriors

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#3 TribalWarriors
Member since 2009 • 25 Posts

[QUOTE="TribalWarriors"]Quick math note: 40 to 10 kill death ratio equals 4 to 1 or 4:1 just drop the zeros and your writing will be less wordy---I'm on a roll. : ) Machine gun head shot equals SPRAY and PRAY, and if you are aiming machine guns some that wide spread of bullets is bound to hit a noob in the head, by noob I mean someone who thinks the cover system is in the multiplayer too, so that their head is peering noticably over some sandbag trench when you begin spraying them with half your clip. KapG

How do you know if he is spraying and praying? Are you sitting there beside him? The Machine gun is suppose to lay down sprays of fire anyways. Why do you think it has so much damn ammo?

I think your mom should have swallowed you dawg

What does that last statement mean. Wow touchy topic, huh? Bringing moms into this debate is an all-time low, no? Brag to me how you used a rifle to get that k/d and that many headshots and then tell me that they were not standing still(while you achieved those headshots) and I'll make my mom swallow your dawgs load.

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TribalWarriors

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#4 TribalWarriors
Member since 2009 • 25 Posts

[QUOTE="TribalWarriors"]please dont some up my essay incorrectly---I put a lot of effort into writing that and many a lazy reader will just read your "snynopsis" and assume that is what I said when it isnt. I love how the game controls in many ways---but aiming is so pivotal to how a shooter plays that when it is so unresponsive such uniqueness is scoffed at not celebrated. "VERY VERY smooth," but unresponsive, lol. I don't know whats worse that statement or when I read somewhere that KZ2 has tight controls, yeah tight like a virgin's poopshoot...bahahahahahaha. Not tight like YOOOOOOOOOO my ni%*aaaaaahhhhhh that KZ2 is ssssoooooooo TIGHTTTTTTTTT! Tight like can you pass the lube, I am not getting in here otherwise. DEWMAN08

First of all, gross dude. Secondly, how can you say the controls are "very, very smooth, but unresponsive"? That is a great example of an oximoron. I think most people, you included, are looking at Killzone 2 and saying: "why isn't this system the same as COD and other shooters", "I want familiarity so I don't have to change my gameplay tactics". Okay maybe your not saying the second thing, but I bet some people are.

The bottom line is this: GET OVER IT. I am sick of the whining going on here and other forums throughout the internet. GET OVER IT. If you don't like it then don't play. Killzone2 provides players the option to adjust and change the layout of controls, in much more detail than most games. The game uses blur effects and other details to make the game more realistic, which makes it handle differently than other FPS out there.

The very very smooth comment wasnt me at all, I was poking fun at the comment. Please improve reading comprehesion. Seems like you grasp what an oximoron is but please dont be a moron and read the fact that I put quotes there so as to reference another's response.

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TribalWarriors

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#5 TribalWarriors
Member since 2009 • 25 Posts
and God of War 3TribalWarriors
and if My 360 is in for repair I'll have something to tide me over until it returns...lol
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#6 TribalWarriors
Member since 2009 • 25 Posts
and God of War 3
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#7 TribalWarriors
Member since 2009 • 25 Posts
what.... the aiming mechanic is insanely bad :x my friend who completely dominates at xbox fps's like Gears of war, cod, and halo....bought a ps3 specifically for kz2. after about 5 hours of being extremely frustrated with the aiming mechanic - he is putting both up on craigslist.... by the way, he puts it on the highest sensitivity just like a lot of ppl are doing, but even then it feels unresponsive and laggy.. as for me...if I put it on pretty low sensitivity i can aim somewhat ok, but not for moving targets....lol...and can't do 180 turns fast..... just horrible no, i'm not an xbox fanboy... i only have a ps3 and i bought it specifically for LBP ;) I'm gonna sell this game while it's still going for a lot. I got it used from a guy on C's list for $50hyogen
Preach brotha. Tell ya story else no one will eva know thigh truth! Feel bad for your friend---see how the hype sucked him into spending about $500, stop being cattle people elect me your Gaming President. My campaign sells hope and promise of a better future one where Cliff B is working for me shining my shoes...wbdbyededhvedvedvkedvekdedv I'm killing myself here today
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#8 TribalWarriors
Member since 2009 • 25 Posts
Quick math note: 40 to 10 kill death ratio equals 4 to 1 or 4:1 just drop the zeros and your writing will be less wordy---I'm on a roll. : ) Machine gun head shot equals SPRAY and PRAY, and if you are aiming machine guns some that wide spread of bullets is bound to hit a noob in the head, by noob I mean someone who thinks the cover system is in the multiplayer too, so that their head is peering noticably over some sandbag trench when you begin spraying them with half your clip.
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TribalWarriors

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#10 TribalWarriors
Member since 2009 • 25 Posts

Killzone lacks a proper aiming mechanic, has no co-op campaign, has no split-screen multi, has no proper party system to join matches with friends, and you can't even guarantee to be on the same side as your friends. With all that said, am I the only one who sees the review scores it has received as unusually inflated (I still smell an industry wide conspiracy from this site to G4TV to Game Informer).

When one does not study history and instead acts blindly, one can come across as being arrogant. Guerilla Games have done a disservice to themselves and us gamers by not including those things which are basic to shooters now-a-days, and improving on said things. To completely omit such things is arrogant or maybe even lazy. Perhaps the lack of said things was financially motivated, since Sony is obviously suffering. But the lack of proper aiming gives me nightmares, and there really isnt any excuse for it---I gather that too many fanboys were playing the beta because enough of us have written longwinded articles on the subject venting our frustrations and disbelief. I wont stop writing on the subject until it's fixed- Here's hoping my writings are not in vain...

This year/(Q4 last year)has seen the two most hyped titles I can remember fall into the most disappointing game category---guess which games I am referring to...yeah it's Gears 2 and Killzone 2. It's ironic that we are always reading reviews comparing the two and which is greater. I would like to write a review about which was a bigger disappointment. Right now I say gears was, and I believe Epic Games to be the most elitist arrogant developer. Surely we can remember all their talk of "Bigger, Badder, and more Badass," but the truth is they swindled us all and did not deliver on a lot of promises.

So how is it that we gamers are being so cleverly duped---the key is marketing. We are being brainwashed into believeing such games are going to be so great that even after we buy them and they fall exceedingly short, we fail to admit it to ourselves and thus fall into denial. Who wants to belive that something they anticipated for months and preorderd could be so disappointing. It's like protecting your investment by not admitting you have been betrayed. I worked at gamestop throughout the holidays so I know how strong marketing for games/pre-sales has become, if half this time and money was spent making flawless games with all the aforementioned modes/options/mechanincs I wouldn'y be writing this now.

If you build it they will come;if you make perfect games they will sell themselves and brainwashing-marketing would not be necessary.

If Guerilla and Epic made a baby I wouldname him dubyah

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