TronX's forum posts

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TronX

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#2 TronX
Member since 2003 • 26 Posts

I would suggest the e6750 with a p35 mb that supports 45nm, and of course 1333fsb. Then upgrade to a yorkfield q9450 in 6 months, by that time they will be between 250 to $300. I would like to go quad core right now but I would much rather have a q9450 then a q6600 for the same price, so Im gonna wait for a month for the true Quads. Thats just my opinion, I welcome yours.

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TronX

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#3 TronX
Member since 2003 • 26 Posts

I could only make it through half of FEARS lameness, After killing hundreds of bad guys with the exact same character model. The slow motion gimmick and advanced physics engine was cute for the first hour of gameplay, but the image quality and lighting was unimpressive. I found the story ghey also.

As for Doom3 if you know anything about the mechanics of CG you would know that the D3 engine is far superior. I just enjoyed the storyline game-play of Doom3 more.

FEAR came out more than a year after Doom3, which in the computer hardware/software industry is a significant amount of production time, FEAR was lucky being one of the first to introduce the latest Havoc physics engine which attracted alot of fanboys.

It just so happens one of those Fan-boys rated FEAR higher that Doom3 Ha! Funny Stuff.

IMO Doom3 rates a 9.0 and FEAR rates 8.5

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TronX

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#4 TronX
Member since 2003 • 26 Posts

The first game I ever played that gave a 3D effect would have to be the arcade game Battlezone in 1980, then maybe the Original Star Wars Arcade game in 1983.

The first 2.5D FPS that most people consider 3D would be Castle Wolfeinstein 3D 1992, some other 2.5D games were Ken's Labyrinth 1993, Doom 1993, Doom2 1994, *Magic Carpet 1994, Hexen 1994, Rise of the Triad 1995, Descent 1995, SW Dark Forces 1995, Strife 1996, *Duke3D in 1996 did the best job simulating 3D until Qtest1.

Imo Qtest 1996/Quake/VQuake/GLQuake/WinQuake was the first true 3D game, where you could actually walk around, over and under an object and see all of it's dimensions and architecture instead of seeing a sprite image rotate as you moved around it, to give an effect of 3D.

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