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UnchartedZone

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This map looks great. Multiple islands with water all around for aquatic vehicles, plus a lot of buildings to destroy, and tanks as well. I also like the jungle feel of it - BF3 maps didn't have enough green in them, except for maybe Caspian Border and Armored Shield, and even those weren't jungle maps. That was one thing I missed from Bad Company 2.

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UnchartedZone

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@ThisIsTwoFace That problem was caused by the lack of players, not the map size. Having 64 players will ensure that you won't be running for long without seeing any action. Have you tried playing on Operation Metro with 64 players on PC? The BF3 maps were definitely too small.

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UnchartedZone

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@DesertEaglex24 Judging a game by its graphics? It seems to me that people usually say a sequel is just a "large expansion pack" if they don't see a noticeable change in graphics or art style. The graphics already look great and they've brought a lot of gameplay changes. Much more destruction than in BF3, larger and more varied maps as shown in the video (multiple islands - there were no maps like that in BF3), changes based on community feedback like changes to suppression, a lot more customization and weapons, vehicles, etc., and a story mode. If you still think I just described a "glorified expansion pack", then tell me: What the hell do you expect from a sequel?

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UnchartedZone

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@SirSpoon84 Have you actually had a hands-on experience with either the PS4 or Xbox One controller? No? Ok.

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@grin89 It wouldn't be as fun if the player had to watch an animation of themself entering a vehicle each time they wanted to do so. This keeps the gameplay fluid. Fun matters more than realism. Otherwise, why don't they have your guns jam randomly and how does your character always reload at an optimum speed? Same reason.