I was just about to ask why there was no love for Monkey Ball. Street Fighter is a definite and Splinter Cell is a maybe. After that, I am definitely getting in on the two Resident Evil games and Devil Survivor.
Since I play more action/adventure games than RPGs, I'll go with backtracking. Few things are as infuriating as fighting your way to one destination, only to be told that you have to turn around and go all the way back. It's one thing when you missed something important, but when it's actually part of the game design...
I'm going with Master Chief on this one as well. The guy (assuming it's not a steroid-ridden woman) has zero personality, zero motivation other than his orders, and zero depth. He's just an exceptionally tall soldier in a suit of armor. How that makes him a 'character' is beyond me.
By no means was Halo revolutionary, but it was an excellent combination of the best aspects from other console shooters. Until Halo, PC gamers got the goods when it came to FPSs, because developers were making some very questionable assumptions as to what console gamers wanted. I remember an interview years back in which a lead designer for a forgotten developer claimed that FPSs for consoles had to be different, because console gamers lacked the proper reflexes and coordination. Bungie was arguably the first developer to give console gamers what they wanted.
I have had some people tell me that playing a 360 on a SD TV is not worth the trouble. This simply isn't true. Have you been to a Gamestop lately where they had demos playing on the TV? Did the images of Halo 3 or BioShock stop you dead in your tracks? They did for me, and then I noticed that the TV was SD. The fact is, while the definition and colors will not be as sharp as they could be, all of the textures and lighting effects are still visible. As for getting the HD-DVD player with an SD TV, that would be a waste of money.
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