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UndercoverCop06

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#1 UndercoverCop06
Member since 2006 • 273 Posts
The NPD Group has sent GameDaily BIZ its corrected data for year-to-date sales. As it turns out, year-to-date industry sales are not up 25 percent, but they are still up a very healthy 16 percent. We also have new data on console install bases and more.


Last week, GameDaily BIZ broke the news on a stellar November in which game industry sales were up 34 percent year-over-year. While the NPD's November data remains intact, errors in their historical data forced them to issue a retraction on such data points as year-to-date numbers, life-to-date sales, install base, etc.


Today we have received the corrected data, which reveals that the video game industry through November is tracking up 16 percent at $8.76 billion. Software overall is up 7 percent at $4.72 billion. Portable software in particular has done very well this year, up 19 percent at $1.17 billion. Console software was up 3 percent at $3.55 billion.


On the hardware side, year-to-date overall hardware sales are up 36 percent at $3.01 billion. Console hardware was up 69 percent at $1.88 billion while portable hardware was up only 2 percent at $1.13 billion.


We also have the corrected life-to-date install bases for the U.S. The PS2 through November was at 35.8 million users. Very close behind is the GBA with 34.3 million. In the more modern battle of the portables, the DS stands at 7.6 million versus the PSP's 5.7 million. The Xbox 360 has sold 3.4 million units in the U.S., and the newly launched Wii and PS3 come in at 476K and 197K, respectively. Along with the Wii console, 270K Wii remotes and 153K nunchuks were also sold.

Interestingly, from a next-gen DVD standpoint the Xbox 360 HD DVD peripheral sold 42K units. So technically, within the gaming universe the PS3/Blu-ray install base is nearly five times greater.

http://biz.gamedaily.com/industry/feature/?id=14737
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UndercoverCop06

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#2 UndercoverCop06
Member since 2006 • 273 Posts
[QUOTE="smith_quintin44"]

[QUOTE="W3dotCOM"]I heard that with the sensor, they had to take out the rumble. is that ture, cuz if it is I'm pissd. I can't playing without rumble. I don't came about teh sensor, but rumble... come on!googleadam

In sony's press relese dated July 18, 2006  from their web site, sony stated that the rumble feature has been removed because of the sensitivity of the 6 axis system.  I don't know what games like metal gear solid or devil may cry  will be like without the rumble feature. It almost seems like a step backwards.  It was a great innovation that should have stuck around.  I realize change is enevitable (and in some cases good) but there is something to be said about doing something well and carrying it on into the future.  Bring back rumble sony.

but sony doesnt want to pay royalties to the company! would you, i doubt it

Then just find a company who does, like those that make phones vibrate, or stuffed toys.