- Uruz7laevatein’s Activity
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@Zero_epyon: I know facts are insanity lol
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@xantufrog: lol I had no idea photomode (which is meant for fancy photo) = gameplay.
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@Zero_epyon: Yes a 3D still image that was already rendered (whose assets don't have to be rerendered from scratch), in context of 3D the only thing the camera does is projecting or "rendering" the vi...
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@Zero_epyon: lol everything is already rendered with a bit of polish that's not done real time game and paused. There's nothing more to it you know 1+1=2.
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@UnnDunn: Lol Nope just like the use of photomode as an valid alternative benchmark when XSX's performs worse than PS5's in real time graphics (it must be a bug), 1+1=2. There's more to GPU power than...
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@xantufrog: lol you mean DF's mental gymnastics of photomode being a benchmark (despite it not suppose to be in any compariative context) cuz cuz it's bug when one piece of hardware performs worse und...
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@xantufrog: Graphical benchmarks be it game or 3dmark/uniengine/on-rails benchmarks involve actually rendering in motions,. Photomode is about as useful as adobe photoshop in gauging gpu benchmarks. S...
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@xantufrog: I don't understand how you don't know 1+1=2?, unless loading/splash/start screens are now gameplay rendering too.
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@UnnDunn: Sure just like paused video is being "rendered" lol.
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@UnnDunn: Not really the assets is already "rendered" (already written into memory), the only "calculation" is the position of the frame from the viewer's PoV (this is not any different from seeking t...
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@UnnDunn: Yes you do, you don't gauge FPS when the game is effectively paused, you do it when it's running lol.
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@UnnDunn: Yes there is , a single photo is a single frame per eternity, or a still frame is literally one frame per eternity regardless of the frame since there is no change in motion, it's like looki...
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@regnaston lol stating facts and logic equates to not understanding or whatever that means. lol stating 1+1=2 equates to being an alt hahahahaha
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Without getting a proper die shot of the PS5's APU and white paper of RDNA2, we're not even sure if PS5 and XSX are even 1:1 in scaling (in terms of CUs/CPU-Cores) despite using technology from the sa...
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From observation of the video comparison, alot of the so called fps dips/fluctuations (40-60 in a brief moment) in RT mode on PS5 come from transitioning from cutscenes/scripted set-pieces to gameplay...
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Despite the the XSX's higher theoretical TMU count/performance, in Dirt 5 the XSX's seems to have significantly worser textures/framerate, from a hardware perspective this seems to be limitation in m...
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https://www.eurogamer.net/articles/digitalfoundry-2020-assassins-creed-valhalla-ps5-vs-xbox-series-x-sI've never really bought into the whole "immature" dev tools argument being the performan...
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