A personal gamer achievement i'll never forget
by VMan on Comments
I think the game that started it all for me was the original Star Fox for the SNES. I game I wanted as a kid for a reason I just can't explain. There was just something about it that appealed to me. I guess you could say I simply have a natural affinity for the gameplay, a genuine interest that I did not voluntarily desire.
Over the years I have had some of the funnest, most memorable and most satisfyingly challenging gameplay experiences in my life through rail shooters, especially with the Raiden series. Years ago, back in the days of the great console I know as the Sega Dreamcast, I remember seeing a brief video of a certain rail shooter. I didn't have to see much before I realized the gameplay drew very deep interest with me. To make matters more pleasantly surprising, the developer of the game is known for making a previous absolutely outstanding contribution to the genre, in fact, the game I so deeply wanted to play happened to be the spiritual successor of that very game. The developer was a company called Treasure, the predecessor's title is the c.lassic Radiant Silvergun, and the game I am talking about now is Ikaruga.
Now keep in the mind the time frame of just post-prime of the Sega Dreamcast until now. It was during that time I wasted little time getting the import of the game as a NA version was never made for the Dreamcast. And indeed, I remember playing that first level, I remember getting feeling that I perceive to be a sign of excellently designed gameplay challenge. I remember being unable to make it halfway past the first level of the game...I remember loving every second of my short-lived attempts.
Now honestly, there are few games that I've played that are solid in their design such that the level of challenge in the gameplay actually challenges me instead of turning me off, Ninja Gaiden is one of them, Ikaruga. Regardless of my numerous failed attempts to progress through this seemingly impossible-to-beat game, not once did the thought ever cross my that this game was too hard, as ironic as it sounds. And thus, not once did I ever entertain the thought of giving up.
With Ikaruga, I made a pact with myself that I can't remember ever doing before with any difficult game, I told myself, now matter how long it takes, no matter how many times I have to try, one day, i'm gonna beat this game. That was back in the days of the Dreamcast. Since then I eventually bought the GCN version so that I could read the text as my Japanese was not nearly good enough back then, and I bought the XBLA version the day it was released primarily for the beautiful HD visuals and the Xbox Live co-op. And not once all these years have I stopped playing this game, it has been without a doubt the most consistent and long-lived title on my Now Playing list ever.
Now yes, I can see how it may seem a bit pitiful that it took so long to build my skills with to where they are are. Of course, I have played (and beaten) many other games through this time. I have experienced the game over three different consoles, over multiple generations, and indeed, the game was not always front and center of my gaming focus. But never did any active version of the game collect dust. And regardless of how often I played it, the essential thing to understand about Ikaruga is that, perhaps more than at least the majority of other modern rail shooters out there (easily moreso than any others i've played), the game absolutely demands solid (practically flawless) reflexes, thorough knowledge of the levels and bosses, and true, hard-nosed, raw skill. This game is expertly designed such that if you're at least moderately lacking in any of those qualities, chances are very good that you will fail.
I remember when I first tried going co-op over Live. It simply presented 1 benefit. Everyone I played with died out me before reaching the end of the second level, most died out before reaching the end of the first level. And with shared continues, that meant I always ended up with my one set of lives to get through the entire game, that wasn't going to work out. Now of course, thats not the benefit i'm talking about it. The benefit was (and I really don't mean to be arrogant when I say this) seeing the stark contrast in adeptness to the game. It'd proven to me that my dedication to the game over the years has resulted in true development of my skills with the game, and gave me the confidence that I was definitely moving forward, so I decided to return to going at it alone.
A few days ago, I hit a big a milestone. I finally made it to the last level of the game after barely beating the boss of the level before that as I oh so desperately (verbally) begged to die moments before it did. For first time ever, after all these years, my eyes witnessed the final level of the game. Sure enough, with only one last life remaining, it was over shortly after it began. By that time, i'd been able to get through the first three levels fairly effectively, and I knew it was the level 4 boss that that bottlenecked my lives and practice on those final level should be my focus. I ended up not doing much of either.
Just today (Sunday), I completed Tales of Symphonia (my first ever Tales game) and finished Frequency, freeing up a share of my gaming focus. I'd planned to "transition" to my 360 after completing Tales of Symphonia, and spent a lot of the day pondering if i'd play Viva Pinata, Dead Rising or both. One thing lingered in mind as well: "i'm close...maybe I should practice".
Some of you may know that G4 aired the documentary, The King of Kong today. I watch the first have during its initial air and the second half during its encore. One scene that has stayed with me since seeing the end *spoiler*
was the one that showed Steve Wiebe, after the disappointing lack of return challenge from the then King of Kong, returned home disappointed, but most importantly, did not give up. He kept playing the game, and sure enough, he broke the record.
*end spoiler*
The key value I took from seeing that is the idea that persistence can pay off. That thought hasn't left my mind all night.
After popping in Viva Pinata and boy, getting sucked into the game and not wanting to stop, I eventually got myself to stop in order to work on my projects. I returned to the dashboard, but before I could turn the system off. A voice inside me simply said one thing: "lets just give it one shot".
No practice, no special preparation, lets just give it one shot. One attempt, then I'm turning the system off.
Playing through the game, self-discourse runs through my head:
"Wow you're flawless so far, you may just beat it"
"Just stay cool, don't think, just play"
"I have to think to think that"
"Just play the darn game"
*Killed by stray dot from the mental distraction*
"That was a stupid death"
"Its just one life total so far, I got plenty"
"I need every life I can get it"
"Stop thinking, just play the darn game"
Thankfully, from that point, I was able actually able to stop thinking and just play. I was so cool in fact (and playing so well as the same time) that I felt like I was playing like an expert on the game. I don't think I'd ever played the game so "carefree" before in my entire experience with it. So much so that I didn't know how many continues I had left going into the final stage...and I didn't care too much either. I didn't bother to look during the couple times I died before reaching the final boss, heck I didn't even bother to look when I died fighting the final boss.
The final task of the Ikaruga....is not on rails and it doesn't involve shooting. The final take task of Ikaruga...is survival for 1 minute. An on-screen timer shows this, and when I lost a life during this task, a loss that required the use of a continue, it was then that I finally noticed, I was on my last one...and then I wasn't calm anymore. A very noticeable thumping began in my chest.
My first time ever reaching it that far, 1 stock, 1 minute, 1 shot. Survival. For so many years I'd been working to get this point. Survival. For so long I persisted in my pact. Survival. Never did I give up. Survival...and I survived.
Log in to comment