Playing: Uncharted
by Vaffeldamen on Comments
Character personality VS game requirements What can make a game about a mass murderer charming? Nathan Drake. Adventurer, comedian, expert on ancient cultures and dead languages. He's brimming with charisma and likeability with his Nathan Fillion- like features and generic «rough» hairstyle. He is never at a loss for words, and can even throw out a witty one-liner as he is head shot-ing the nearest enemy. So how does a man who can best be described as rough-ish fit into the role of a mass murderer (or to be technically more correct: Spree killer)? Because there is a jarring mismatch between the cutscenes that feature him cowering, running, talking and helping others and the actual gameplay that has him gunning down 200+ enemies without even the slightest hint of remose. I would question his friends. I mean, what is up with Sully's line when talking about the boat he escapes in «I got it from two pirates who were too dead to care»? Were they already dead, or did he kill them? Doesn't seem to matter because the characters all laugh anyway. I get that Nathan Drake and his friends are often in a situation where it's «kill or be killed», but do they have to do it with such obvious enjoyment? Or is that deep emotional scarring causing the laughter? But this is a game based on catching the essence of «adventure», and therefore there can be allowed a certain amount of liberty when comparing it to the real world. I just had that sudden though as I sat playing and was doing my 100th headshot. «What the hell am I doing!? Killing people! And laughing! And why? Because I want to find a gold statue and become rich??» You know, I think we could've remade the game as a horror game where you play as Eddie Raja experiencing that one by one his friends are being killed while doing a job for an old man on an island. But really, the game is enjoyable and exciting. I will play it again. And make fan art. And play the other games in the series. Go Naughty Dog.
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