Super Fail
by Valek1394 on Comments
I demoted Superman from a 'must buy' to a rent.... and thank god I did. As the Gamespot review says - if you have demo, than you have experienced the best the game has to offer already. The disappointment in this game is obvious almost immediately. I don't have to write anything about what is wrong with this game, as it's faults are not hard to find at a glance, and every website around is making it clear that EA's quality control needs a serious wake up call. Instead, I will say that the mechanics behind the gameplay are solid. Superman is physically invulnerable, but his weakness lies in the people he cares about, which in this case is the entire population of Metropolis. The life bar to the city is exactly the right way to maintain the structure of a video game without really taking Superman out of character via a health meter, etc. Flying truly is an experience, and once you get the hang of it, it is by far the best feature, next to it's music. While it is not the Superman March, (a theme which is sorely missed here I might add) the music is in the same style as Williams score, and best of all, it's very dynamic. I don't honestly see how they could have gone so wrong on this. They had all the source material they needed, it's based on a movie, so it's not like they had to pull together to come up with a story. I can't really blame the developers, obviously if that is their chosen profession, they love games as much as any of us, and to work on a Superman Title, I would think it's a safe assumption they're fans of the beloved icon. EA the corporation though has become a faceless tyrant, I realize it's a business and it's purpose is to make money, but the big wigs over there seem to have forgotten that the money they make is because of us. Sure there are droves of people who will buy anything they drop because it's based on a liscence that so many love, but I really think they're going to take a hit on this one though.