[QUOTE="ValronWolf"]
I do disagree about how you framed the game developers as working day in and day out for our enjoyment; In my opinion, most games are crap and most developers want to make a quick buck. These are not martyrs we're talking about, just regular people. Some of them make outstanding products but none of them do it for selfless reasons.
Teufelhuhn
I work in the games industry, and I'll tell you right now that nobody nobody nobody works for a development studio because they're in it for the money. On the publisher side, sure. But the developers themselves? Not a chance. It's a terrible industry where you work 10-12 hour days under the constant threat of being laid off or having your company shut down, and the only reason anyone sticks it out is because they love making games and they like working with other people that are just as motivated. If you wanted to make decent money, you could find a much better job in a different industry no matter which discipline of game development that you belong to. And that's why piracy is so demoralizing: you put in years of your life into making a game good, and some punk decides he's entitled to download your hard work for free 3 days before it's released.
Second, you say since the trying-before-you-buy model doesn't exist in some industries, that it makes no sense. You say that we should take a leap of faith. Why would would someone take a leap of faith when there an alternative?(albeit an illegal one). Trying the full product before you buy it is a common method used in many different industries. In my opinion, this is the best option you can hope for. If you don't like something, you can return it; if you like it, you pay for it. The only difference is that payment is not enforced if you're pirating.
ValronWolf
The big mega obvious difference that you didn't mention is that nobody told the pirates they could try it for free. People test trive cars all of the time...but they ask first. Absolutely nobody would be cool with someone breaking into a car dealer, taking a new car out for a spin, and then returning it to the dealer.
Developers offer legitimate try-before-you-buy options all of the time...they're called demos.
I believe I mis-communicated my point about people in the games industry. I was simply saying that they're not altruistic and do not slave over a project purely for our enjoyment; they expect compensation. As you said, most might not be in it for the money but judging by the quality of games I've been seeing recently, I can't believe most are in it for the joy of game developement.
As for your second point, I mentioned that piracy is illegal. I was trying to explain the reason that might compel someone to become a pirate. And demos are generally released to create hype and showcase some of the more interesting mechanics in a game. I have bought games based on my impressions of a demo and have been sorely disappointed.
I have to mention this again. I am not advocating piracy. I simply want to present another perspective after all the groundless vitriol and hate I saw directed towards it.
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