Dear Mr. Croal,
I've been an avid gamer for a little longer than yourself and as a consequence over the years have seen the creative output of the industry grow and change in ways I would never have imagined. However, what has remained fundamentally the same throughout is the way this output is reported via our very own gaming media - one which still seems to be mainly populated by adolescent tastes, views and humour. Only recently has this also started to change and finally mature yet in a world where Gametrailer's podcasts are populated with sexist jibes and the most respected game designers chose to market their game on the fact that a friend can hop online and murder the players in game family, I still wonder whether those who share my passion will ever grow up as I have.
Finally reviews are beginning to trickle through where the writer chooses to focus not on what will appeal most to the masses but that which stimulated them the most. Yet even these (as I'm sure you've seen in reviews of Braid or even Eurogamer's own controversial MGS4 8/10 review) seem to have now swung too far in the opposite direction, often leaving behind talk of gameplay mechanics in favour of self important, pretentious rhetoric.
I find myself now living in a time where games writers are more than happy to make for the rooftops and preach at the top of their voices of the return to a golden age of gaming where perfect scores have begun to make their own messianic second coming, harking back to the age of Zelda, Golden Eye and the like. Yet no-one mentions the frustration of GTA IV's arbitrary mechanics, wherein those whom you find yourself in full chase of suddenly develop an extraordinary immunity to bullets just so they can showcase the route the designers chose to have you funnelled down and the set pieces contained along it, having you waste half your semi-automatic ammo in the futile hope that maybe you've just been misjudging your aim and the next time that lead will connect for sure. You've just been too impatient, not willing enough to take your time, aim careful and look the devil in the eye. Nor how the much lauded morality tails off just as its starting to take off.
Below is a link to a tirade I felt needed to be launched on one of my most beloved game series and I hope that you take the time to read through it rather than being daunted by the mountain of text rising out of the screen before you (something I found myself to be as I was confronted by many of your Vs Mode articles yet I was always glad to have persevered as I hope you will be as well). Just as the flaws in GTA IV were overlooked, so they were (and to a much greater extent) in MGS4 and yet no site I came across has had the willingness to mention what took me a single play through to see, preferring either to call it Kojima's magnum opus (and ignoring the fact that it's impossible for it to be so as he already reached that goal in crafting MGS1 and that every game in the series after that, minus his PSP outings, has merely been the story of the first game retooled and told) or launching so much rhetoric against it that I can't make rhyme nor reason of what point the writer was attempting to make other than that he hates the way Kojima tells his tales with gameplay left completely to the side (i.e. Eurogamer review).
http://vitz711.gametrailers.com/gamepad/index.php?action=viewblog&id=356820
After having read much of what you've written concerning the industry and watched your very eloquent (and spot on) commentary of GTA IV on YourWeek.org, I can't help but feel that if anyone in gaming journalism knows the direction that it's taking, it would surely be the man I admire the most within that sphere. Are reviewers really so blinded by corporate pay offs and pretentious semi-intellectualism as to be so unseeing to the flaws and vices of current generation games and their respective creators?
Regards,
Vitor de Magalhães
Log in to comment