I have to disagree. ME 3 was a game of endings. All the decisions you made from 1 and 2 came to conclusions in 3. You see the aftermath if say you killed wrex, or if say you destroyed the cure in #2, etc. Throughout the game you see the aftermath of your choices. The ending of threads within the story.
I felt the final ending (the 1, 2, 3) was all about grey. Making it not a black and white choice. Down to switching around the colors red and blue (blue being control, which should be a renegade option, and destroy being red, which should be paragon) The choice becomes grey when they throw philosophy in to the mix and make you second guess yourself. Up until you meet the star child, they're trying to convince you that there may be another way than just destroying the reapers.
*spoilers*
Personally I love the ending because it wasn't this clear black and white, Atypical ending. I loved how it made you think, what happened and as you pull the layers away you notice details that suggest something, but doesn't tell you the exact answer. Personally.. I think the indoctrination theory hits it on the head, with the exception that this is all a dream. I feel like you are being indoctrinated (headaches, sudden appearance of blood in a place he was just fine a second before, etc), and are fighting it to the end and once the catalyst docks, then bam there's a rewrite in the citidel's programming and gives you alternate solutions.
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