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The harsh future for any MMO

So Guild Wars 2 recently launched. I will probably be playing it soon and while I'm playing Aion and enjoying it so far, I can't help but notice something very eerie that every MMO one day has to face and so does the developer at one point.

One day, the MMO they spent millions on dollars on to make and thousands of manhours on, the bustling world they wanted to create, will one day be empty.

I mean, think about it. Technology progresses at an incredibly fast rate. You may say that World of Warcraft would never die and you would be right. World of Warcraft (WoW) is an exception because it will be one of the handful of MMO's that will be remembered in the next fifteen years. It was one of the first MMO's during that time period and it pushed the technology as far as possible within that time. Almost everything that could be pushed as far as possible was pushed. It's one of the many reasons why it became so popular. Also, memories, the strongest type of loyalty you can have to a game.

There are so very few MMO's that succeed, but NOT ONE could manage to defeat WoW. While I believe Guild Wars 2 will be a strong competitor, I do not believe it's a WoW killer. But it will definately make a dent in it's subscriber base, that I'm sure of. I mean, nobody remembers Star Wars: The Old Republic, and how much did that game cost to make? Almost every MMO that gets launched in the past 6 years have mostly gone to a "free-to-play" model after maybe one or two years of the subscriber model. To make up for the massive sums the devs lost.

I mean, that's sad when you think about it. Imagine if you wrote a book and spent years on it, but nobody reads it after your first week of release.

While single-player games like RTCW, Far Cry (the original), Braid, Crysis, Ratchet and Clank, F.E.A.R., Deux Ex, The Witcher and so many others will at least have somebody playing, most MMO's OR EVEN MODERN MULTIPLAYER GAMES (Demons' Souls) will have to close their servers because it costs too much for either the publisher or the developer. Imagine every copy of your book being destroyed because nobody likes it, or too few people read it.

Think about all the MMO's from the top of your head except for the ones that are still being played. Alot of titles come to mind, huh? None of these MMO's are chock-full of players and only a handful of them will be remembered as great, fantastic experiences by many people.

Please understand that I don't mean to troll or insult, but that's honestly what I think the future of any MMO will be. A vast world, booming with randomly generated monsters in the world, with tons of areas to explore and discover, NPC's staying safely in their towns, waiting for those with free will, they will never meet again. They have moved on to worlds with better graphics, gaming mechanics and memories.

The Way of the User Review

The reason why I focused this page on my reviews is because I find most user reviews unhelpful. In this blog I will explain why.

There are only two kinds of user reviewers: 4-year olds in the skin of 30 year olds, destroying or defending anything they see in sight, or people who want to be IGN, Gamespot or Gametrailers. They try to be like 'professional' reviewers. Let me tell you, guys, stop it. Usually, if people wanted to see a review written by a 'professional', they would be watching any of the above firms to watch their reviews, and yes, I said firms. You think that's a human being writing reviews for these machines that only function on webpage revenue?

Try to be yourself. If you can't write entire books on a single game, that's fine. Just honestly write what you thought about it, what you like about it, what you didn't like about it, you choose, you know? That's the point of user reviews. If people don't like your material, allow them to ask them why. If you like your stuff, that's what matters. Don't be a victim of peer pressure. Don't change something because M4Xxx_P4yne!23 said so. You know what? F*ck him. F*ck him and his entire army of four Facebook friends, three of which are from an obscure town in Russia.

In your review, try to prove you've played it. Point something out that you need to truly have played the game in order to know. That way, potential buyers should be more interested in what you have to say.

Also try to understand how the players feel. You bought it, so that doubt before the purchase or any other kind of doubt is gone from you. Because you bought it. If the game is good, try to convince them what they SHOULDN'T worry about. If there is something that annoys you, TELL them. Good games deserve to be praised infinitely, bad games deserve to burn and die in front of the developers face.

Score reference chart for my reviews.

Because I don't quite agree with the names of the scores GameSpotautomatically gives to it's numbers, I thought I'd like to clear this up to make my own score chart. The numbers and titles are as follows...

0-60% = BAD (This game is anything but good and it is even frustrating to talk about it. There is nothing salvageble about this game.)

60-70% = UNDERWHELMING (This game isn't THAT bad, but it's also not very good. It's one of those games that don't really have a place in gaming history and could've been improved so much more. The game either seriously lacked at one point, or the developers took way too much time in perfecting one single department.)

70-80% = GOOD (This game has potential but still greatly fails to deliver on many points. But, I'd really like to see a sequel or a remake of some sorts of this game because it has some bright ideas but couldn't deliver them the first time around, and that's a real shame.)

80-85% = VERY GOOD (This game is great. It delivers most hopes but loses points due to some small mistakes. Other than that, this game is one of the few games that are actually worth your hard-earned cash.)

85-90% = AMAZING (This game is a gem. There is very little wrong with this game unless you nitpick the hell out of it. If this game gets a sequel with the focus on improving everything, we're going to have a great franchise in our hands. Nonetheless, no matter who you are, just try it anyway because this is a good game, and good games are rarely seen these days.)

90-98% = BRILLIANT (This game is sure to set the benchmark on how to make games just like it. You'll remember this game for a long, long time.)

99% = PRIME (This game is unique and is the closest thing to perfection mankind has ever made. Chances of playing a game this good in your life is like winning the lottery ten times in a row.)

100% = PERFECT (This game is simply perfect. But that score will never be handed to any game, due to the fact it's made by man, and therefore it will be flawed.)