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Mass Effect

Mass Effect is a fantastic game. Throughout the game I felt as though I was watching a film. The cutscenes are great, the music was top-notch, the voice-acting is the best I have seen in a game to date, and in the end I could not wait for the second part of the trilogy to arrive. But there are some things I wish to see Bioware do in the next game.

1.) Make the story a bit longer- I loved the story in Mass Effect, and though I played through most of the side quests before I completed the story, the main quest did seem somewhat short. Hopefully the next two games won't be so short.

2.) Spice up the side quests a bit more- While some side quests were intriguing (like the quest on the moon), most seemed repetitive. Respond to this distress call, eliminate this bad guy, and find out where these people disapeared to seemed to be the bread-and-butter of the side quests. Maybe something a little more in depth, like during the main quest where the player had to track down Fist. Chase a smuggler from one planet to another. Make the boarding missions a bit varied too, like helping an Alliance frigate repel a geth boarding party, with crew members still in the ship helping you, not either already dead, turned into a husk, or trying to kill you.

3.) Make more planets with ports an cities available to land on- The only planets that had either a port of city or anything remotely close to it that consist of interacting NPCs were the planets involved in the main quest. It annoyed me to no end that I was able to visit our solar system, but could not visit Earth, or even the colony on Mars. The same was said for a hanar and salarian world i encountered while exploring the galaxy. This idea would be an answer to the second problem I proposed; maybe if one lands on a port in Earth, the player can become involved in quests like helping the local police forces track down a criminal, or deliver this package from a NPC on Earth to another NPC on another planet. It would make the game a bit more varied and less bland; running about on one barren planet after another

4.) FIX THE USER INTERFACE- the most annoying aspect of this game had to be the not-so-friendly interface in assorting weapons and armour. While trying to add upgrades to your weapons or armour, if you felt that you did not like any of the current upgrades, you could not just exit out of the menu, you had to select something, even if the choice was "no upgrade". Deleting unwanted inventory items for omni-gel became a chore; when you finally scrolled down to your class I items to delete, after it deleted it the game would send you back to the top of the list, forcing you to scroll all the way back down to find the next class I item; this would waste minutes away from my playing time when in other games it was the simplest and shortest of tasks.

5.) some minor issues- fix the grenade countdown, because it would take a mentally challenged person to get out of the radius of the explosion from the 10 second timer the grenades had. Make it a little easier in terms of button configuration for the grenades too; for I had to take my thumb off of the left analog stick to hit the back button for a grenade, try using the Y-button a hardly used button in the game that is one of three ways to pull out your weapon(which shoulnt be needed).

Since I have heard that Bioware wishes to give the player the ability to use their characters from the first game for the second and third parts in the trilogy, I hope to see most of the other saved information to be included, such as whether or not the player has Kaiden or Ashley in their crew, or if the Alliance or the Council is in charge of the galaxy. It would make it a deeper experience for the player who has played the game before as opposed to a newcomer to the franchise.

Well those are my thoughts. Here's hoping that Bioware sees these ideas and possibly will consider them for the next Mass Effect game!