Set in feudal Japan. You play as two separate characters from separate factions, a Samurai and the other a Ninja. Both characters are likable and you get attached to both. Half way through the game you must choose which character to continue with... at the end you will face the other character you grew attached to...or possible join to fight a greater evil at which was manipulating both factions.
You will have very cool bases to build up. Example, a Samurai villiage that you can enhance and possibly do everyday life activities and training (practicing Bushido,etc..) to progress your characters skills..also add interludes at which you have a break from action to spending time with family and friends from village(probably lose a couple of them later in story to make more impact) Tricky to make this work and be interesting in a game, but if done right could work.
leave out modern setting to completely focus on main story.
@Ernesto Molina Really? I'm the biggest MGS fan, but after MGS2 I questioned his insight when I found out the reason Raiden played such a large part was because he asked some school girls who they would that rather play as snake or raiden. MGS2 could have been a lot better, even though I still think it was great
@sqitso @Wardog2883 Im not talking about the numbers because half of the wii's customers were either grandma or a four year old kid. I don't consider them as true gamers. I was a huge nintendo fan all my life, starting with nes and stopping with gamecube. I stopped becuase their innovation turned into a gimmick and all they have are mario and zelda, which I love, but not as much as I used to. They should have stuck with gamepad and get off this touch screen motion sensing band wagon...go back to core gaming and create some new ip's
@sqitso yeah, except real gamers don't give a $% about the kinect or any other motion sensing device. It's just something that seems like a cool idea and a device that casual gamers really get off on. Seriously it's what destroyed nintendo
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