@jenilya: The thing is that if I don't get 100% guarantee that I'm getting what I want, I don't pay. More people should do the same and things would get better.
Problem is as you say; not only the system is unfair and exploitative, but those burning money on it would not even acknowledge an alternative. I'm biased here, as you can see for my profile pick, but Warframe is an example of fair use of cosmetic monetization.
That's quite a long patch (that I didn't bother to fully read, I admit it) Maybe EA manages to rescue a game like this that had so much potential. Although, both them and Activision have already made clear that their focus is not into improving the game, but introducing more and more tweaks to get as much money from their users as possible.
"It's a game that rewards those who put the most time into it first: giving them the boots to step on the ants that are any other players that might dare join after a server wipe."
This is what tends to make a game die faster than it should. Once the regular players get bored and quit, there will be nobody to replace them. Player acquisition must go on par with player retention.
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