I've update my main blog here with a new post. I'm about two levels into Call of Duty Finest Hour and already I'm kind of regretting my decision to replay this game.
Here's a little exert...
I haven't gotten to much time into to continue my CoD marathon as of late because I picked up Wargame: European Escalation, which came with a multi-player beta that I have been playing, and just picked up the new Twisted Metal game which I've played a few rounds of. Finally, last night I was finally able to sit down and play another level of Call of Duty: Finest Hour on the Xbox.
It only took me one more level to realize how painful this journey is going to be. The Call of Duty games on the sixth generation consoles were never highly praised in their day. They were made by a company called Spark Unlimited, and while Activision gave them a decent sized budget, the constraints of the sixth gen consoles are blatantly obvious. In 2004, when Finest Hour was launched, console FPSs were still lacking any sort of real identity. Halo: Combat Evolved led the pack but most shooters did not follow suite in terms of controls, shooting mechanics, and overall feel. Finest Hour may have implemented iron sites, but the rest of the controls were mapped all over the place and it is difficult to go from the flawless controls in Halo to Finest hour.
Read more here
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