Wasdie / Member

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Guild Wars 2: First Impressions

I'm just going to get this out of the way, I was never a huge fan of Guild Wars. I picked up a copy of Guild Wars and the Factions expansion back in 2008 and didn't get very far.The game was unique but it failed to pull me into theexperienceand hold my attention like it did for so many other people.There was certainly nothing wrong with it and I thought the whole setup of the pesdo-MMO was pretty neat, but in the end we parted ways after only a couple dozen of hours (at the most) That said, after a few hours with Guild Wars 2 I see the potential for a long lasting and very rewarding relationship.

Upon creating my Human warrior who was born into nobility and has a dead sister which apparently angers him, I was thrust into the mini-tutorial where me and all the up-and-coming heroes of Tyria must defend thevillageof Shaemoor from the hordes of Centaurs. Already I noticed the biggest area where Guild Wars 2 tries todifferentiateitself from other MMOs, the focus on teamwork. Instead of being told to go kill X amount of enemies by myself and complete a small handful of quests before finishing off some boss and entering the actual game world, I was told to defend a location. Any player in thevicinitycould join me and all of us worked seamlessly on the same task without having to add each other to a party. As the number of players grew so did the amount of enemy attacking. The tutorial ended with the newly collected horde of heroes rushing towards a final boss, which seemed to scaleappropriatelygiven the amount of players, and bashing on it until it exploded knocking everybodyunconsciousthus teleporting us to the game world.

Like always, read the rest here at my blog.