Wasdie / Member

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Planetside 2: The FPS We Need Right Now

I posted a new entry on my official blog today. Here's the first pharagraph:

"Let's face it, we are in a rut. Since 2007 the market has been flooded with the modern military shooter all based loosely on the small scale, corridor ridden, infantry focused combat of Call of Duty 4. Military shooters today have 2, sometimes 3, basic elements: a really short, extremely high paced single player which plays more like a glorified on-rails shooter than a FPS where you're really in control, a multiplayer mode feature class based customization, ranks, and special abilities, and, form time to time, some sort of a co-op mode which puts you and a buddy against waves of mindless enemies. That pretty much sums up the Call of Duty, Medal of Honor, Battlefield series and has rubbed off on games such as Crysis 2, Homefront, Killzone 3, and pretty much every other shooter since 2007 in one way or another."

Read more at my blog.