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More on the RPG, and other stuff (fighting games)

Yesterday there was my complaints on console RPGs. Now here's what I want in one:

It needs a huge world, but a varied one. Several small towns and medium to large sized cities, each with distinctive feels to them, along the lines of the cities in GTA:SA. The outside environments should include a myrid of dungeons and outdoor places. Creepy crypts, ruins, forts, castles, woods, open plains, volcanoes, icy snowcapped mountains and rocky craigs and cliffs to explore. Dark realms of evil and glowing one of good. The environment should be large, but not so large that it takes hours to get from one place to another, although some travelling is good, especially if there's plenty of good monsters to contend with.

Next Enemies! We need ghouls, ghosts, zombies, trolls, ogres, mountain trolls, orcs, goblins, evil magicians, witches, dragons, vampires, wolves, dozens of huge beasts and demons and of course gargantuan evil soldiers like Saverok from Baldur's Gate.

All the enemies have to look cool. HIGH resolution graphics, rich virbant textures, real time shadows and dynamic lightning, very real world water effects, no fog or smog anywhere in the game, mind blowing draw distances and visual astounding battles featuring huge armies of a wide variety of units on each side, each with numerous movements, attacks and death animations as well as brilliant spells being cast with huge fire balls and lightning and bodies being blown across the sky. That's what it looks like.

The biggest part is easily the gameplay, and it should be in two very important parts. First exploration, there should be heaps of different places to go, people to see, things to do, this leads back to the enviroment. The big part is combat and the characeter. But I'll write about that another time.