When trying to find a good game, I often look at reviews to see if my potential buy contains the following characteristics:
- An intriguing concept
- An enjoyable story
- Good graphics (shallow, I admit)
- A finsihed problem (no bugs or choppy framrates)
These are usually my most important criteria when finding what game is right for me. It wasn't until I played the demo for EnemyTerritory: Quake Wars today that I realized how important music is to a game. Playing the demo, I was surrounded by decent visuals and enjoyable game mechanics, but I didn't feel like I was in the game. The atmosphere, despite very realistic visuals and sound effects, felt totally sterile and I couldn't bring myself to continue playing for more than twenty minutes.
Then it hit me: this game needs some freaking music!
Something, anything to get the blood pumping or get me excited about killing some Strogg. This caused me to look back at other games I had enjoyed throughout my life and I realized that almost every single game I've considered truly great over my lifetime has featured (what I consider to be) a stunning score.
I'm not talking about music/rhythm games like DDR or Rock Band; I'm talking about the music that makes Nintendo so beloved: the delighful tune of Super Mario Bros. that any middle class American from my generation can instantly recognize, or the synthesized melodies that gave Zelda it's sense of wonder.
Music is so central to every game that I feel ashamed for not having appreciated it before. I can think of more than a few games that turned into true experiences for me based solely off their excellent soundtracks. Here are a couple I'm thinking of at the moment:
1. Crash Bandicoot (Playstation)- This game was actually one of the first 10 games I've ever played, and is still probably one of my top 3 favorite platforming games ever. I enjoyed the hilarious demises that Crash could meet, but even more so I enjoyed the constantly positive jungle beat. This game was extremely difficult for me (especially the middle 3rd), but I perservered because I simply could noy get downtrodden despite hundreds of lost lives. The music made every jump seem trivial and just a part of the song, but, most importantly, it kept my frustration at bay. This game had some archaic elements, even for it's time, but this soundtrack was so unrelentingly catchy that it made me overlook each and every fault.
2. Starcraft (PC)- Blizzard games are usually extremely high quality. I usually get their games, even if I'm not sure I'll enjoy them, simply because I want to support their high quality work. That said, I think that the most overlooked aspect of Blizzard games is their music. This applies to every game they've made, but none more so than Starcraft. Essentially every evening during my entire 3rd grade was devoted to learning more about this strange alternate universe. I was a terrible tactician and an even worse micromanager, yet I clicked my way through the Starcraft campaign just to advance the story. I was defeated many, many times, but no matter how many games I played, I simply never got the least bit tired with the soundtrack. The scores were brilliant at creating an uncomfortable space-age atmosphere, and the Terran theme is absolutely iconic. This, to me, is probably the Beethoven of video game music (hyperbole warning), and I'll probably still love it 50 years from now.
3.The Elder Scrolls III: Morrowind (PC)- This game's theme represents so much to me. Freedom, uncertainty and an adventure just beginning stokes the fire for questing that lurks within my usually cynical mind. I simply cannot get enough of this theme, and loved it to death even though it was repeated ad nauseum.
I cpu;d go on and on and on.... I may later, but I'm interested to hear what music made games special for YOU! I'd really like to hear and discuss this, but I'd also like everyone to try something for me: play your favorite game without sound, what difference does it make to you? A lot, a little, none? (But no "minesweeper is my favorie game so it makes no difference" responses, please)
WereAllCritics, out
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