I thought the gameplay was exceedingly good, the flow, the enemy placement, the weapons, the level design. It was a very polished experience. Not being able to use flashlight and weapon was a design choice, not a logical world choice, and for me it worked well.nutcrackr
I totally agree with you man. The game might have come as a disapointment to many because of its "simple" design: linear corridors, repetitive tasks (like looking for a PDA or activating a terminal) and the monsters coming out of the closet. But if you think about it for a moment, many things are just like in the original Doom. I remember that in the original, on several levels you had to reach a switch in order to get the key. Sometimes, you would enter an empty room with a BFG in the middle. When you grabbed the BFG, all the lights went off and monsters started coming out of the walls.
So, in the end, Doom 3 is not that different from the original, which is a good thing (at least for me). I enjoyed every aspect of it: the graphics, the scary momentos, the sound and the run and gun fights. Its a really solid shooter for gamers that want an "old school" experience. Now, if you are the gamer that gets tired of a game when an enemy doesnt take cover or because that game doesnt have an inventory system, then you might want to skip it.
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