It's been over a year since my last update, but I feel this is a worthy cause for posting. So without any dawdling, the 5 games that get far more praise than they deserve:
5) Call of Duty 4
Okay, it'll seem like I'm flame bating here (especially when you see the next game on the list), so let me start of by clarifying: I DO NOT think that CoD4 is a BAD game. CoD4 brings some fun innovations to multiplayer, such as performance-based bonuses, plus the ability to upgrade your character is pretty neat too. What it fails to do, though, is really bring anything significantly new to the table, or drastically improve upon anything old. The story mode really isn't anything special... at all... which leaves us with the multiplayer (which is usually where the replayability comes from anyway in an FPS). But here's where I think it falls short of the hype. You get those performance-based bonuses, but outside of that, what does CoD4 really do better than their competition? Gears of War offers us a cover system. Rainbow Six: Vegas offers us an even better cover system PLUS better character customization (both cosmetic and functional). Discounting the aforementioned two features, I'd say Battlefield 2 offers better maps! So maybe in the world of FPSs, we could make the argument that CoD4 HAS everything but just does it second best. But does that really make it special? Or is it so popular because it was a big-name title that people who hate Halo 3 could rally around? Speaking of which...
4) Halo 3
Once again, I'm not trying to step on anybody's toes here; I'm just asking "what's so special about Halo?" Halo is the game that moves consoles for Microsoft like MGS, FF and Resident Evil move PS3. (Oh wait... aren't ALL of those coming to 360 now?) But what is so special about Halo 3, or any of the Halo games for that matter? Certain games just have an "epic" quality to them; the story sucks you in and the universe really feels alive. Few games manage to accomplish this (and incidentally, they tend to be sci-fi), but Halo 3 certainly does. That much I can concede and I can appreciate about the series: it has a bloody interesting story. But outside of that, what is it? Strip away the drama and the pretty colors, what does Halo 3 really offer? Its multiplayer experience is comparable to Unreal Tournament, where tactics and teamwork are thrown out the window in favor of jumping, spinning, and spamming grenades. Sure, it offers Forge for the creative gamer, but it pales in comparison to Far Cry 2's map maker. Perhaps the guns are a little creative, but I think there was more variability (and tactic) to be found in your choices in GoldenEye 64. My problem with Halo boils down to the same problem I have with CoD4: the multiplayer just... isn't that involved. Maybe I'm looking a gift horse in the mouth when I say this (because the screaming little ten-year-olds aren't playing online with me very often), but games that require the player to employ tactics and teamwork strike me as far more praiseworthy than ones that actively rely on your ability to jump, spin, and lob explosives.
3) The Orange Box
Now we're getting into the games that actually bother me with their fanboyism. Half-Life 2: The Orange Box is the first of those. Let me get this out of the way before I start to gripe: Portal is awesome. It's an incredibly simple, but novel, idea that is more than just your average point and shoot experience. It's a 3D puzzle game with a story and perhaps the best female antagonist since Mother Brain! So put Portal aside because I'm not talking about it with the rest of Orange Box. Everything else was just... WHAT was so special about Team Fortress? The above complaints I had about multiplayer experiences, translate them all to Team Fortress 2. Okay, I get it, it's darkly comedic because it's like The Incredibles meets Doom, but everything else was very much been-there, done-that. Limited weapon selection, minimal tactical teamwork necessary, EXTREMELY limited game modes and maps. Really, aside from being cute, I don't think this game offered anything novel or perfected anything well enough to warrant the praise it earned. And as for the titular game of the package... I really do appreciate Valve for giving us so much for our money but... Half-Life was a great game FOR ITS TIME. Since its creation, however, nothing has really changed in the series. It seems like many fans are still clinging to three things: the story, the gravity gun, and Ravenholm. Credit to the story, because the story IS GOOD. The characters aren't cliché: Alyx is tough but sweet (contrary to the all-too-popular, estrogen-fueled ******** protagonists we see and are supposed to like these days); Dog is cute and has his own creative story behind him. They're character you really come to care about. Everything else, however, is very 5-years-ago. The enemies aren't very interesting or variable. The scenery is fairly static. The puzzles (I hate puzzles) are a nuisance more than anything else. None of it feels up-to-date and fresh. Now as for the weapons, Half-Life offers some of the most under-powered guns of any popular FPS I've ever played. The gravity gun being the one exception, still isn't anything special. At the time? Yeah, I can see how it was fun and novel way back when. Nowadays, though, it's just the fanboys who seem to cling to the gravity gun as though it's the saving grace of Half-Life (and to them I simply rebut: "Dead Space"). Finally, Ravenholm... I have to be honest, when I first encountered Ravenholm a couple years ago, I was expecting much more. Father Grigori and his creative booby traps were respectably fun, but the horror element... it just wasn't there for me. It was grossly outdone by Doom 3; any and all horror to be offered by The Orange Box was laughable by comparison. So the fatal flaw of The Orange Box? It was released about half a decade too late. Outside of Portal, nothing about any of the games is terribly innovative. Minimal replayability if even you're bored enough to get through all of it the first time.
2) F.E.A.R.
My paragraph for F.E.A.R. will be shorted because, frankly, it's not worthy of a lot of time. F.E.A.R. suffers some one of the same problems as The Orange Box, namely in that its enemies and scenery grossly lack variety. Actually, come to think of it, F.E.A.R. is so uncreative that it seems like some of the enemies were actually borrowed from The Orange Box, but I digress... the biggest issue with F.E.A.R. is that IT'S BORING! Once in a while you get a cheap scare with something popping out at you or a little girl showing up here or there, but once you figure out that all these chills or really just idle threats, whose purpose really is just to startle you and not to harm you, it loses its flavor faster than previously-chewed gum. The scares in F.E.A.R. are comparable to being shot with a squirt gun when you're not expecting it: it makes you jump the first couple of times, and thereafter, it's just annoying. As bad as the campaign is, though, F.E.A.R. multiplayer seems to go out of its way to be unexciting. Redefining the term "nothing special," F.E.A.R. Live offers you the very basic set of weapons, very generic arenas for gameplay, and the worst of both worlds in Halo 3 and CoD4 online: no cover system, no tactics, no bonuses, and not even pretty colors. F.E.A.R. was a BORING game, putting it nicely. Not fun. Not scary. Boring. Anything you enjoyed about F.E.A.R. has been done before and done BETTER by another game.
1) BioShock
I hate BioShock. Again, I'm not intentionally going against the grain here or trying to flame-bait, but I'd be lying if I didn't say "I hate BioShock." And it's not necessarily for anything the game itself did... it's for what it didn't. Let me explain:
Hype: BioShock will offer non-linear gameplay.
Actuality: BioShock's story was ENTIRELY linear.
Hype: BioShock will have extensive replayability.
Actuality: BioShock offered no multiplayer and aside from two equally inconsequential alternate endings, there was nothing exciting enough about any of the plasmids or gun modifications to make the affluent player want to play to more than once.
Hype: BioShock will be scary.
Actuality: No it won't.
Hype: Choices will have consequences.
Actuality: Harvesting/Not harvesting Little Sisters will pay off now/later, and have no other real consequence.
Hype: Your actions will affect the world around you. (ie. Setting a small fire and leaving an area could result in a large fire later.)
Actuality: Your actions mean squat. (ie. Setting a fire in an area, leaving and then returning, turns the area soot black, but leaves it otherwise unchanged.)
Like many others, I was hooked by all the promises made by the developers of BioShock. Unlike many others, though, I'm willing to admit my mistake; I bought the game as soon as it came out (the limited edition, in fact), not expecting that this could be another Peter Molyneux situation. BioShock is a pretty game, but other than that, it is LAME. The world is unique, but the story is stupid and contrived, there is EXTREMELY low variability between enemies, there is NO replay value, the weapons and magic mechanic (while novel) is not used to its fullest effect, weapon selection is limited and (sans the crossbow) fairly generic. All in all, outside of the game world, BioShock really is just a cookie-cutter FPS. It had a ton of potential that it failed to deliver on, because it didn't seem to take itself seriously, much less it did use all the tools (unique setting, novel magic + gunplay idea) it had at its disposal. BioShock was a DISASTROUS DISAPPOINTMENT made worse by the fact that so many people still seem to love it and can't explain why. (Could it be that you bought it and refuse to admit that you could have made a bad purchase?) Artistic value aside, there was nothing BioSuck (sic) did to really make it worth more than a rent. It is condemnable, however, because it stole limelight and user choice awards from more deserving games, such as Mass Effect.
I hate BioShock.
So there you have it; the 5 most overly-hyped games on the 360. But do note that this is just my humble opinion, and I don't even think all of these games are really that bad. Feel free to disagree... except about BioShock...
Log in to comment