I've been playing Soul Calibur V recently and have come to realize things that computers seem to do that a normal human player either wouldn't do or just seem impossible for us to comprehend. I am, of course, referring to the "cheating computers" argument.
It may be anger making me write this, as I continue to get my ass kicked by Siegfried in Legendary Souls made, but ever since I bought the game, it seems that Namco has changed the CPU player's strategy from the old games. In the old days, computers would change up their strategy, focusing on juggling horizontal hits, the stunning vertical hits, or just kick you right into submission. Blocking to them was an occasional thing. Yes, they always seemed to do it more than human players, but they would always do it as they got up or after a combo hit, seemingly like another human player. Namco seems to have raised their blocking percentage by infinite. I've had plenty of matches where the cpu would run up to me and just block while I'm blocking, then we'll just sit their locking eyes until one of us makes a move. I've never seen a human player in an actual match just run up to a foe and just block. Blocking is meant as a way to shake off an onslaught of attacks and open room for a counter-attack, not your main strategy when you are not attacking. This is the first thing that pisses me off about Soul Calibur V is the excessive blocking. In any other fighter, I would decimate the opponent, human or CPU, my attack always hit their mark and only people with an intuitive action towards blocking could use it to their advantage instead of just prolonging their eventual demise. The CPUs in SCV just seem to block all the time. I've had them cancel mid-attack just block and incoming Critical Finish. I didn't even know you could do that.
Blocking pisses me off.