I know everybody who reads this already played System Wars: The Game from beginning to end (if you haven't, play it now). So I wanted to pleasure you with some interesting trivia for the development of System Wars: The Game.
- The game was originally supposed to be twice as long, 8 chapters instead of 4.
- They were supposed to include the sheep invading the Cow Colosseum, Jeff Gerstmann having his own chapter, more System Wars battles, and a chapter for old Sega fans (which I merged with the chapter for Lemmings in the final version).
- The reason I had to cut it was because otherwise the game would be in development for another year.
- I was originally going to have more items to be a more fuller RPG experience, like weapons and armor. For example, the Sheep would be able to use the Nunchuck, the Lemmings would use a Chainsaw, and the Cows could use Twin Swords.
- I was going to make all the cutscenes as animated cartoons, but the file size would have been HUGE.
- I originally wasn't going to use real people from Gamespot to join your team, they would be original characters.It wasn't until I realized how many of those characters were based on real people that I posted a blog here to see who wanted to be in the game. After 64 comments, I narrowed it down to 7 people, and they are now in the game as promised.
- The game was easy to make, since I knew what I wanted. It was just time consuming.
- Remember the prophesy stone at the top of the Newbies Building? It originally predicted all the flops that would happen during that generation. Each chapter would start out by a flop. I abandoned that idea because I wanted to tell the story of the hacker.
- The hacker is based on an actual Gamespot user, called grey_Fox, that made a thread on System Wars asking for a hacker. Look: