Just a basic look in to ps3 and x360 hardware Ok, first of all the ps3 cell processor haves 1 core and 7 cash extensions. The Xbox 360 Xenon processor haves 3 cores each of the cores has two symmetric hardware threads for a total of six hardware threads. OK, GPU, the PS3 GPU haves 24 pixal pipelines, polygon conut:366.66 million polygons per second, maximum vertex count: 1.1 billion vertices per second, 2-sample anti-aliasing. The Xbox 360 GPU haves 48 pixal pipelines, polygon count: 500 million polygons per second. maximum vertex count: 1.5 billion vertices per second, 4-sample anti-aliasing. Memory (RAM), the ps3 haves a max of 512mb RAM BUT only 256mb of it for graphics, games. The Xbox 360 haves 512mb of RAM for graphics, games, and thats how the X360 can do more hi-rez textures then the ps3.In fact the X360 is more then double the PS3 power.
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